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A new adventure by Luke Gearing (Gradient Descent, Fever Swamp) gets a review. How much minimalism can you get away with in an adventure? Shoutout to new patrons at the end!

Get The Isle in Print+PDF: https://bit.ly/IslePrint

Get The Isle in PDF: https://bit.ly/IslePDF

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The Isle and the perils of minimalism in RPG adventure design

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Comments

Anonymous

I was just about to post that link about The Vanilla Game. Coincidentally, my own home brew game which my players call YARG (Yet Another Roleplaying Game) uses an identical dice mechanic, but then they diverge significantly.

Anonymous

Too many “it would of been nice ifs”. I am very intrigued by the writing style, about building the story through encounters and room descriptions. They should of included a quick guide to their OSR system approach. I don’t want to be too Bryce Lynchian but this sounds hard to use at the table.