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I'll be recording the next episode of Ask Questing Beast soon, with two new secret guest hosts. Drop your RPG questions below (questions on art or game design will probably be extra relevant, but anything else is also fine). Feel free to resubmit questions we didn't get to previously.

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Anonymous

How much do you actually try out playing different systems? Do you find yourself settling on one system you prefer (or at least TRYING to settle on one), or do you make an effort to experiment frequently and taste a bit of everything? And assuming you at least occasionally hack your game, then how vocal are your players in expressing preferences or input on the kinds of rules/system they want to play with?

Anonymous

Where do you see the trends for game design evolving? (Particularly OSR, but I would be interested in their views on the industry in general)

Anonymous

What are your thoughts on narrative-first games and how they sit alongside OSR and trad systems? Are there any narrative-first games you enjoy or, more specifically to your area of focus, any cool features from narrative-first games you think might have value when brought into the world of OSR? Context: Spire and Heart both tickle something for me that OSR also does; I'm not sure what it is or how to express it.

Anonymous

Any tips on world building and lore?

Anonymous

Is there a reason so few published modules have room exit descriptions? Without them, you have to read 1-3 other room descriptions on the fly to answer the question of "what's the difference between these exits?" Keeping adjacent rooms on the same spread and strategic bolding go a long way, but still...

Anonymous

Do you find yourself purchasing some RPG products specifically for the artwork? If so, what are some of the ones that stand out the most to you?

Anonymous

When doing design work, how do you achieve your preferred balance between the risk of straining GM memory (Remembering rules) and GM decision fatigue (Making rulings in the absence of rules)?

Anonymous

Which osr youtubers do you follow with regularity and are there any mechanics that you use on your games or are currently tinkering with that any of them have inspired?

Anonymous

What are some of your favorite game mechanics that are tied to a specific setting or there to reinforce the setting? Mine might be Hunger from Vampire the Masquerade V5.

Anonymous

How to make travel more interesting. How to incorporate exploration and searching with travel in OSR style hexcrawls and West Marches style play

Anonymous

How do you handle identifying magic items in your personal games? Just tell them what it does, give them a hint and make them try, or require some sort of resource or quest?

Anonymous

How to convince folks to try OSR when they've only ever played mainstream/modern systems? GM prep advice?