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With my school being closed down to the pandemic, things have become a bit crazy over here as everyone at gets retrained to start doing remote teaching. Carved out some time to write up these classes, though! The three digit number at the top is there because I eventually want there to be 216 classes, so you can roll 3d6 a few times to find your band's characters. Stay safe, everyone!

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Anonymous

Really like these. They contain so much flavor in so little space. Not just the abilities and stats themselves but also they basically give you an interesting character concept. Elegant game design at it's finest. Still a iffy on the whole "each player controls several characters" idea though but guess I'll wait and see.

Anonymous

How big are the tower rooms? I figured you are leaving that to gm judgment, but what did you have in mind?

Anonymous

When do you think we will be getting the next maze knights playtest version? I really liked the last one's multiple characters per player concept and am looking forward to more characters so I can play it with a larger group!

Anonymous

I'm so excited! When I read your interview with Dreaming Dragonslayer I thought the 216 classes might just remain a daydream, but it's happening! Very cool, love it, you're the best. I cannot wait to roll up my warband.

Anonymous

huh, have you only made 4 or do i have to raise my pledge to see more of them?

questingbeast

There's 4 more in the last doc so there's 8 so far, I'm writing more this month and I'll be posting them here as I do so. They'll all get compiled in Maze Knights 0.0.12

Anonymous

I like the idea of the candle witch. Well suited to a 'faerie in the woods' style game.