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While I was working on Tamaki yesterday, I was enlighten to a certain possibility with regards to DOA models. After testing it, I was able to use the DOA6 model as the basis of the morph. Previously, the model and textures are taken from the DOAXVV models, so this is quite an upgrade. I also added Dforce to the skirt and sleeves, as I found a way to solve the butterfly logo on the skirt. However it is prone to clipping, so you might need to simulate a couple of times to get it to work right.

The proportions of the body is more accurate, and the model has the proper height now instead of the default G8F height. 

I'll be taking some time to upgrade all the existing DOA models to this new standard, assuming the character is in DOA6.

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Neraced

That's great news about upgrading the models. Thank you very much for making the effort!

Anonymous

I was wondering if it was possible to add a gradient DForce to the long hair models, from top to bottom. Would that work?

Haseu

Great work again!

Hotaru Tomoe

I've fooled around with DOA hair models and Dforce, and they don't play very well. A lot of them, the top part of the hair strands, the part closest to the scalp, aren't actually vertex connected to the scalp- meaning when you run a Dforce sim, they just fall off the head completely.