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Chapter 1:

  • Large parts of the hangouts have missing sprites: Fixed today in hotfix v0.2.1
  • Speech bubble issues. Either wrong type of bubble used or wrong placement. I've made considerable fixes for this in the hotfix launched today. But there may be others. If I change a single letter for a single line of dialogue, I will have to replace the bubble on that line because it will reset to being outside the screen.. Usually I do it immediately after so I don't forget but there may be others that I miss.
  • Gallery - I'm not sure what I accidentally touched here but the individual sprites in each Character page are moved down, and the Return/Exit button is moved offscreen. I'll work on fixing this while making a guide for unlocking it as well.

Chapter 2:

  • Font used in all dialogue doesn't have a hyphen(-). Used another font just for a hyphen. Fixed in hotfix today v0.2.1... This also caused all dialogues affected to have their speech bubble placement reset. I looked for all of these and replaced them but there might be some that I missed.
  • In the scene underwater with David or Devin as MC, one shot will use Evan's image instead. - Will be fixed next patch.
  • The items you collect in the inventory remain there even if you load  from a save at a point when you have not obtained the item. For now,  since items have no function yet, it's not gamebreaking. But I'm looking  for a fix for this. Something to do with rollbacks in the game, and how  the game handles python lists vs renpy lists, and classes in general.  Yeah, kinda need to read deeper into that again. No fix yet
  • That video scene is a little computationally heavy. Working an ways to make it lighter. Being worked on.
  • There's a visible line on Evan's forehead in some shots in the s** scene.
  • There's a visible line at the bottom of the torn photograph which should be invisible.
  • Accidentally added a small cloud that has parallax on the Cloud Map - this is supposed to be part of some beautification I'm working on that should be added later, but was included in the hotfix patch(because that was what I was working on when I built the hotfix). Anyway, I'll just finish it instead of removing it in another patch so enjoy the lone floating cloud for now. It reacts with the mouse movement like the stuff on the main menu. I'm experimenting on hiding stuff behind it as Easter eggs.
  • Reported today(September 13) - When exiting the Cell in chapter2, you may come across an error that says "'StoreModule' object has no attribute 'xvalue'". I'm working on a fix today for it. This will occur when loading from an old save. Ideally should not happen but I messed up declaring the value. New games will not have this issue. I'm working on fixing this error for older saves as well. I've included this now in the newly uploaded version 0.2.2 of the game. Let me know if you still encounter it when loading from an older save from a previous patch.
  • Fixed for next patch: When you reach the end of the content now, you go back to the last map, instead of exiting to the main menu. I've added in code that should get you to the End screen with the end message, then go to the main menu.
  • Will be added in next patch: Alternative font - a proper case font (instead of all caps) for all in-game text.

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