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Here's a small preview at some of the scenes to be expected in the next update:

1. They're on a rooftop, looking at something fun, I swear. Also redid Tarriq and Carl's hair but I wasn't able to make those before/after renders like the others because I've already started working on the VN at that point.

2. Also redid Mike's hair. I said previously I've been experimenting with volumetrics which is a fun little term for visible lights, fogs, clouds, etc. This shot was very fun to make but what's the context? Can't reveal much other than there will be 2 paths in this update and this is the last shot of one of them.

3-4. ....and these are two of the last shots of the other path. Note that the camera is not tilted sideways in either of these shots. In these, I've experimented with the new hair system I've been raving about, particularly how easy it is to just sculpt them into new shapes, like here, they *should* look like they're being blown by the wind.

5. I believe I already introduced Hiroki. 

6. And Justin who I've showed a while ago and was supposed to be in the previous update. Even he got a bit of a retouch as well. (I remember introducing him as Carl's close friend.)

7. Last sneak - can't say much. Just look.

Final thoughts - I'm still working on it. Staging/posing/rendering(and last minute sculpting like the wrinkles on the sweaty shirt above.) A few of these shots are the only shots in those scenes, I've made them to lock-in the lighting, camera, etc. but I've yet to make all the other shots in them. I've been pushing the project a bit more in terms of graphical fidelity (I previously limited all my textures to 2k when working and rendering and have an overall budget on each character's poly-count. This was mainly due to my hardware limits before. Now(thanks to everyone's donations, with my new GPU), I've removed all those limits.

I also intend to keep compression of the release version a bit higher quality for PC and Mac. In the past, I've compressed the images so much, it's less than 100kb per image on average from a raw render of about 5-10mb+ per image. That's so much compression. My concern before was that I wanted to keep quality the same across all devices - the hardest limit was Android - with a max size of 2gb for the entire project. I thought, i should just keep trying to compress the android version but should probably keep it better quality for Mac and PC. I'll probably make a lightweight version still for those who want a smaller file size. 

Anyway, I'll keep you all posted. I'll try to sneak in a few bonus stuff here and there but right now I'm in full production mode. There should be another sneak peek coming.


Comments

Alex

Thanks for the update!!! Also try not to stress to much about porting to Android if you can't do it then no worries Mac and PC should be enough....