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Hello again!

Here's the second preview of the next update! Railgunner has finally received the VR treatment and is fully playable!

CHANGELOG:
- Added VR support for Railgunner.
- Sprinting and scoping no longer affect the smooth turn speed.
- Fixed a bug that sometimes prevented the shooting animation from playing on Void Fiend.

After trying Railgunner, I would appreciate if you can give me your feedback, but this one is especially important: Are you having a hard time aiming? If so, would you like aim stabilisation or aim assist? I thought the answer was obvious, but I was surprised to find that I'm not doing too bad without stabilisation or aim assist. Of course, I can't make a conclusion with only my opinion, so I'd like your thoughts on it as well.

Hope you enjoy!

Comments

Anonymous

I was using Railgunner with your VRMod before this update and if I could say anything, I think some aim stablization on the scope would be good for far away enemies that are still capable of being marked by the scope. I didn't have much issue outside of those cases where the enemy was ant-sized due to distance and a tad more precision would've been a big help.

Anonymous

Agree with Tristen. Mainly did one handed shots and it felt nice. Though i experienced the bndings switching around for some reason. I did like that though when it switched to having utility on left trigger and secondary on grip, though i could allways switch binding in steamVR.

DrBibop

Those binds are intended. I felt that it made more sense that way. I honestly didn't expect people to use one-handed shooting much, but from both your comments and others I've heard, I think it's safe to say I should add stabilisation. Thank you for your feedback!