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Happy holidays everyone! Here's an early christmas present: V2.6.0! This update introduces the brand new pointer system to easily navigate menus! The old confusing gamepad controls have been replaced. There are also multiple bug fixes and an especially important one for Vive Cosmos users.


CHANGELOG:

- The UI navigation system has been revamped to use your dominant hand as a pointer instead of using gamepad controls.
- The player and character height can now also scale the camera view with the roomscale tracking space setting disabled.
- The mouse can no longer move the camera when using motion controls.
- Fixed a bug that prevented the default Vive Cosmos controller binds from loading correctly which made the Vive Cosmos controllers unusable.
- Fixed a bug that would sometimes break inputs with the Oculus Mode setting enabled.
- Fixed a bug that caused the SteamVR overlay to pause the game which created sync issues in multiplayer.
- Fixed a bug that caused corruption of some menu backgrounds when using LIV XR capture.
- Fixed a bug that caused the hand tracking to be slightly inaccurate when using SteamVR.
- Possibly fixed a bug that prevented the spectator screen from appearing in some occasions.


Let me know if you encounter any issues or if you have some feedback!

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