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Thanks to your support and the exponential growth BBS has scene in terms of funding over the past few months, we were able to finish a brand new enemy only 3 weeks after winning the s*x scene vote!

Introducing the Werelizard!

Fans of Double Trouble and MBF will be excited to hear that we now have a feral hybrid enemy in the game! This half canine, half reptile hybrid horny from head to tail in more ways than one.

Watch your step!

Werelizard have to methods of attack in BBS. His first ability is a highly volatile bile beam that can leave a hazardous residue on the floor. The properties of the attack change depending on the color of Werelizard you encounter:

• Sticky: Slows the players movement 50% and disables jumping
• Ice: Lowers friction and covers a much larger surface
• Flame: Has a prolonged hitbox that can damage the player over several ticks.
• Toxic: Applies a poison debuff that reduces stun resistance 50%
• Crimson: Applies a bleed debuff that increases damage taken by 50%

Rollout!

Clever boys will take advantage of a helpless player stuck in their sticky goop puddles by curling up into a spinning wheel and launching across the screen at high speed to plow through the player and knock them to the ground for a breeding spree. Get out of the way or hit the Werelizard before they take off! Once it's spikes out, it's lights out!

Six Supercharged Styles!

Like other enemies, the color of your Werelizard encounter will influence their attack properties and HP values! The last two colors are more rare to spawn, and thus more dangerous. You can view these at any time in the gallery section!

New intimate animations!

Did that barking Beyblade knock you on your bare butt? Hopefully you came to your senses before he ties the knot and takes one of your lives!  The way health and lives are handled has been reworked and simplified to better suite the themes and playstyle of the game.

All new HUD!

While our previous health, stamina and climax meters looked cool, very little of the design communicated what it did or how clothing factors into your vulnerability. We decided to scrap the stamina system entirely as it added little to the gameplay and instead put the focus on clothing as a core mechanic.

Clothing has been added to the new HUD represented as yellow armor blocks, one for each clothing layer you have left. You can no longer be  stunned until your butt-naked. Health can now only be lost as a result of losing a s*x scene, getting 3 tries by default on normal difficulty. Consumables now also give +1 clothing in additional to their normal buff effects.

Enemies now also have health blocks that shatter when depleted! It is now much easier to tell how many hits it takes to take down each type, some being tougher than others.

Ported to MAC!

You can now play the latest version of BBS on your Mac laptop or PC! This is part of our ongoing goal to have BBS playable on as many devices as possible. If you notice any performance issues exclusive to the Mac version, please let us know on our bug reporting form!

V 0.6.1 (April 26/2021 - Week 44)
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• New In-Game UI
• New particle effects
• New UI effects
• New enemy - Werelizard
• New area designs
• Altered game mechanics
• Bug fixes
• Introducing Mac Build

Files

Comments

Anonymous

so. is it supposed to lock you in a black screen after you die in debug mode or am i doing something wrong?

Kaito Gillscale

So I'm a pretty big fan of how the UI and movement feels. Really clean...super nice. One problem I' m having...which might be personal...is just the impact of losing fights. Knocked down and railed has some good feeling, but the climax seems somewhat rushed, in a literal and figurative sense. The worm/tentacle monster doesn't even give you a climax before swallowing you. I think it would be much more impactful, at least if you're on the last life, if the game would draw out the climax...perhaps drop you and let you start crawling away before pulling you back to loop the animation from sped-up second-phase to climax over and over...and making the player end it. It's something not enough NSFW games do as "punishment" and it would cater to us fans who like copious amounts of cum. On a smaller note, balls seem a bit under cared for in the game. Would be nice if the gator and werewolf had a bigger package. That's just me though. The update is great so far. ^^

Anonymous

YAS 🥰

Jasonafex

After you run out of lives it's meant to take you to a special game over screen where your covered in creamy goodness. If that's not happening, something broke! Could you capture the crash with gyazo or send me a crash log in DMs? We'll attempt to fix it in the next patch.

Jasonafex

Great ideas! Climax animations do average out at 36 frames, they are quite long but we could dramatize the leadup to these animations by playing with the various speeds. We could redesign sex escapes to only return you to a stunned state, but allow the player to slowly crawl left/right while their escape window recovers, this gives enemies not only a chance to re-initiate sex, but for multiple enemies to take turns. We can try adding bigger balls to our next enemy design!

Anonymous

So while it's coming along nicely, I did notice a couple little bugs. One being that while in, and sometimes out of combat, the character suddenly goes walking/sliding slowly across the screen on their own, takes a second to get control again. Two: Half of the Autumn map is like... out of synch I guess? Like while I could see where the map and ground 'was' I was having to walk and climb on invisible walls and ground. It wasn't game breaking, the zone was still able to be completed, but it was confusing.

Anonymous

I noticed these bugs even in stage one, along with getting stuck after being defeated. I cannot move, monsters can't attack me but I can attack.

Anonymous

I also noticed out-of-order game objects as well, like floating barrels. Sadly I can't post screenshots here....

Anonymous

Also noticed the combo counter froze, it never resets , just goes up

Anonymous

Do you have an issue tracker or somewhere bugs can be reported and tracked? Like Trelo etc. Just asking because this is not really a convenient way to report bugs, for example, I also noticed that sometimes its really hard to pick up items.. like you are standing right on top and or walking into them and it only gets picked up after x amount of tries.

Anonymous

One more and I'm finished for now. Sometimes you get stuc in a stunned state. The circle is so small its almsot impossible to hit but regardless even if you manage to hit it (I managed to do it twice in about 96 tries or so) Nothing happens, it doesn't register / resets the state

Anonymous

I like the game so far, both the music, the animation is superb, but these bugs make it unplayable for me in this state. The previous public build didn't have these issues. Maybe it has something to do with the new specs improvements? Also noticed very serious lag spikes even with my relatively beefy comp, almost always when around and or in a water area with out of sync level

Lord Kiyo

Love the animations, so epic and smooth. The old hud looks so nice, cool, and polished. Unlike so many games. But I can see why you changed it I suppose. Do need to convey the proper information.

John

I also have the issue with getting stuck after an animation, cant move, cant be attacked, but i can jump and attack

Riot Goes Woof

yeah just to echo what everyone else is saying, this build is practically unplayable. you get stuck after one animation and the only form of movement that works is dashing.

Anonymous

we've been having the issue of the level breaking after you progress a certain distance. Platforms and objects are appearing but they don't match up with where the character is on screen and there are then invisable platforms and walls that block the way and that you can stand on. What I have found to work in the past to fix a lot of bugs with the different updates is to delete the game data from your user app data and then also delete the Unity game data from the windows registry, this time around that solution did not work however.

Anonymous

The settings menu disappears when you attempt to click on Video. when doing this is stops ALL other menus from opening, even starting the game. after that, not opening it and playing the game. if you lose once the game black screens and soft locks there. Only way to solve that is to alt-f4

Anonymous

most of the time the defeat window wont even pop up ive bugd a lot and most have already been said

Chris Mattson

Version does not work for me on PC. Every time I start it, I get the Unity logo, then it just crashes. Tried downloading it 4 times, no changes

DireWolf

Doesn’t work on Mac for me u should do a tutorial