DevBlog (Patreon)
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Hi!
I think its time to give you a Update on the Progress of my Projects!
And one thing first!
I like to Thank You♥ all,
i know i am late with Frost... again, all i can say is making games is... hard, but Fun!
I am working nearly every free minute on my projects by now (lockdownlifestyle), and i have much fun planning and testing ideas, in the last year i've learned so much new things all because of Your support.
Thank YOU!
I try giving you the best games i can make, and i decided to release them when i feel they are ready.
So i like to tell you, EVERYONE that has supported me on here will get Frost and Harem no matter if you are still supporting me or not!
So when it is released and you want it, its already yours, just write me a Private Message on here and i send you a Link!
It is very hard to say when i have them done, and more important when i am happy with it, but if you have any questions, i am always there if you comment or message me!
And now to the important part!
The update!
Frost:
I Added many missing animations, most of them where for the wolfes.
There are still animations missing, but i make progress!
ALL IS WIP!
Here some examples:
There are now some Threesome animations, with the "Third" character to be replacable with a Male or Female Version.
BTW also Male Wolfes in two Variants,
https://vimeo.com/543379711 -Just a Short video showing the Characters.
This video shows also, the new "Event space", With Frost i had some performance problems, especially with the very important "Cuddle" Scenes, so now everytime a scene starts you get a short loading screen (fades to black) and the scene will then take place in a own little world without needing to calculate all other characters.
In the Video, you see the background? Thats just a HDR image mapped onto a dome with floor, but it saves alot of memory and is perfect for this, you can even move around without noticing it too much!
Pro:
-Much better performance
-"Clean" start after every cuddly encounter (resets physics and possible script bugs)
Con:
-Short Loading screen :c
These are just the Loop animations which i blend with each other to get the final animations you see ingame, so these animations are not like they appear ingame!
New Speech System:
In the Video Above, you see my new and self made Speech System.
I have BIG dreams and i need to do it the smart way to get it done,
So how to do speech?
Doing everything by hand would take way to much time, so i decided to "Generate" the Lip and tounge Movement with a little blueprint script.
I take the Sound sample (at the moment Ai Generated speech) and pass it through a Amplitute note, that calculates 8 times per secound the volume as Float value.
With that i then drive the Rig Jaw and Head + Morph targets to generate the animation.
Its not perfect, but i think i can make it better if i would split the audio spectrum by frequency and use this for the morph targets. Need to try that!
I also made a quite big change on how the characters are working,
You see this^
This is everything thats in the Animation Bluepring code part.
Let me explain:
I have many many characters and i want all of them in my games,
But i want them to be special andi hate it when i am constained by techical things,
so nearly all characters do have unique Skeletons with unique animations.
But there is a problem, you can't have one animation blueprint for multiple skeletons. :c
So the only way is it to have many anim blueprints and copy paste the code in all of them, which is... lets say "poopy" if i need to change something i need to change the same thing 20 times..... but there is no other way around.
Or is it?
Yes there is!
I made it that the character is calculating everything,
Pulse, Breath, EyeBlinking, Emotions, Look At Values and much more,
Do a Event dispatch with all values that the animation blueprint needs, and TaDa!
The Character now does not need to know the Animation blueprint, and the Animation Blueprint just references the Harem Base Character. Boom problem solved! :3
These are the Values every character updates every frame, that are driving the animations.
New Fur Lighting:
I added Global ambient light to my Fur shader,
It gives you much better light, with practicly Zero (yes 0) performance loss!
Harem:
Had also done some work on Harem,
Like said, i changed the way the animation blueprint speaks to the character, but also i added the Horses to Harem.
These "skins" are for a Easter egg inside Harem.
I wanted to have a Prototype for you ready by now, but yea.... then came that animation blueprint stuff, and i needed to spend way too much time making this bed....
I hope i get the Prototype done in the next few days, because i really wanna show you how i will do the "Events (sex scenes)" i want You to have full control over the animation, and it already works.
Do nothing:
The animation plays for itself Procedurally (use mouse wheel to simple speed up/Down, and rightclick to do a special animation).
Hold down Left Mouse:
you control the animation by moving your mouse.
On both modes:
Mouse 3 (Press wheel) you cum.
Also, new horse pussy :3
And i finally solved a serious problem,
I had that Horses ready half a year ago, but then it showed that the new hair system does not support Collisions in packaged games.... which is game breaking when playing with ponys.
Epic did not get it fixed since then.... but don't you worry, at 3am in the morning i had an idea, for a custom hair collision solver.
It works perfectly, but only supports three collision points per hairstyle, which is not a big problem if you position them right, and make them capsules ;3
it is also like 10 times faster than epics solution. (which is no wonder, epic does per hair collision which melts your graphics card).
I think thats all for now,
Will update you soon, hopefully with that Harem Event Showcase!
Thank you again♥
♥u
Your Furrier,
And i forgot something, some that are reading the comments do already know,
New Character Movement!
https://vimeo.com/533077178/e256718b2d
:3