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It's been awhile. The game is not dead, but development has slowed due to some real life issues.

  • Added: Essence requirements in the barn UI
  • Added: New dialogue for Emissary that explains Essence
  • Added: Dialogue options are now categorized where needed to provide more space
  • Fixed: Many bugs introduced in the last build

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Comments

Anonymous

Good luck with them irl issues.

Anonymous

When breeding two nephs for certain traits that are lvl 3 the offspring never has anything above level 1 for those traits for me

Halivakari

Take your time, Helmsman. Gotta take care of yourself first.

Anonymous

When I select other in the settings, the following error message will appear LoginId:bb9af52a4fa4b69c07614f854b92dec1 EpicAccountId: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000000040000000a OBF_Win64_Shipping!SSexyListedSettingsIndexOption::GetCurrentParameterText() [D:\OBF\Source\OBF\Public\SexyListedWidget.h:990] OBF_Win64_Shipping!TBaseSPMethodDelegateInstance<1,SSexyAdventureMenuPopup const ,0,FText __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290] OBF_Win64_Shipping!TAttribute::Get() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\Misc\Attribute.h:160] OBF_Win64_Shipping!STextBlock::ComputeDesiredSize() [D:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Widgets\Text\STextBlock.cpp:258] OBF_Win64_Shipping!SWidget::CacheDesiredSize() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:893] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1595] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!SWidget::Prepass_Internal() [D:\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1588] OBF_Win64_Shipping!PrepassWindowAndChildren() [D:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1152] OBF_Win64_Shipping!FSlateApplication::DrawPrepass() [D:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1206] OBF_Win64_Shipping!FSlateApplication::PrivateDrawWindows() [D:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1251] OBF_Win64_Shipping!FSlateApplication::TickAndDrawWidgets() [D:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1585] OBF_Win64_Shipping!FSlateApplication::Tick() [D:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1442] OBF_Win64_Shipping!FEngineLoop::Tick() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5025] OBF_Win64_Shipping!GuardedMain() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:178] OBF_Win64_Shipping!GuardedMainWrapper() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] OBF_Win64_Shipping!LaunchWindowsStartup() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273] OBF_Win64_Shipping!WinMain() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320] OBF_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll

Anonymous

Hello, since I speak German, I use Google Translate. I also had the same problem, to solve it I removed the OBF folder in (C:\Users\USERNAME\Appdata\Local). Attention, the saved data will also be lost. The reason for the error message is due to the missing translation (In my opinion, correct me if I'm wrong) The game is only in English. The game is just awesome, I hope there will be a German translation.

Anonymous

where download the create build

Anonymous

glad to see you back! i hope the irl issue get worked out

Howisthedoc

take the time you need. but while you take a break, I'll write down some ideas/suggestions about your game.

Howisthedoc

I think/hope that there aren't many of us players who are really into gore and/or very literal necrophilia, so I don't think you can make zombies/skeletons sexy and visually different enough for their live version. my solution to this is frankenstein's monster like Nephelym. my idea for their lore is: they are made by Envy of the Seven Sexy Sins who is a mad scientist who is either jealous of the Reaper for raising the dead and/or the Goddess for making life. another idea i got is an idea for a new Nephelym in the Lewd Desert... mummers. we have pyramids there so why not make ancient Nephelym revived with bandages on them? I also like vampires, although I'm not sure how they will fit into the world or what they will look like. there are two ways they could look from my point of view, either they look like humans with fangs and bat wings or they resemble other Nephelym with fangs and bat wings.

Anonymous

Since you mentioned vampires, maybe they spawn in the more darker biomes in the game say like caves for example. More pronounced fangs might diffrentiate a bit, but thats just my two cents. I hope my input helped

Reset

New/Returning player and I LOVE THIS i want more! and as everyone else had said take care of yourself first. I for one am hoping you are back and ready to work lol jk jk but yeah cant wait to see whats in store!

Anton

I'm loving the game so far, and that's why I joined. However, with the "Toy For the Tribe" quest, you can't beat it if you have Only Futas enabled, since the Fertile trait is Female Only. I could temporarily change the setting to enable females for that specific quest, since I don't want to use cheats, but I wish said Only Futas setting wasn't overlooked in this regard. EDIT: Since I started my file with Only Futas enabled, the "Toy for the Tribe" quest's requirements are: "Futa | Hybrid: Akabeko Level 9 Fertile Trait". So after getting an Akabeko that fits said criterias, but a female one, the quest is unbeatable for me.