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Well only a few hours in, and I already have patrons! Thank you very much, this is more than I expected so soon.

I plan to post in series, and I will kickoff the first post with Trials of Development. This series will talk about the development of the game, what I am currently working on, and the direction of near and distant updates.

Bug Fixes and Stability

I am monitoring the Discord channel for any issues, please report them and I will try to fix them all by the next update.

Vulwarg Head Redesign, Kraken Texture Tweaks

It's been brought to my attention that the Vulwarg, primarily their heads, too closely resemble other work in this genre of games. I never intend to rip off designs, but I get lost in inspiration sometimes. Within the next few updates, the Vulwarg will get new head morphs.

Also, the Kraken looks a little too similar to her inspiration. Some tweaks to the texture should help.

More Unique Faces

Faces of female Nephelym tend to look the same,  adding some more morphs will increase variety.

Sex Animations

Male Breeder with Foxen Female should be ready for the update after 0.604.

Performance Issues

I am aware that some people struggle to run this game. For the next update, I will start introducing the framework necessary to tweak graphics settings.

The next update will be 0.604 Alpha. I won't give time-frames, but you have my word I will be working as fast as I can!

Files

Comments

lee@duva

What is this? Can you tell me about this game? It to similar to breeding season.

Anonymous

It's similar, yes. But there are notable differences here. 1: This hasn't been killed by mismanagement 2: The developer responds (and not the art department) 3: Different engine 4: Animations can't be left incomplete I have a question of my own, though. As Breeding Season had a purpose for getting heaps of money, will this have something to do with it other than building new barns and equipment?

lee@duva

Thanks for answering my question! What I mean by breeding season. Is the gameplay, is it similar to breeding season?

Anonymous

Oh. My bad. The game play, yeah. It is kinda similar... But you can't buy monsters in this. You have to go out an catch them yourself. Still though, the mechanics are quite similar: Get monsters, breed them, sell them. Whereas in Breeding Season you can unlock more monster types buy building barns, in this you find them in specific locations (but you still need barns to house them and collars to actually catch them). Breeding monsters together takes a little energy, but breeding WITH a monster takes a huge amount. There will be a feed mechanic in this game too and I imagine it'll increase the monster's Loyalty stat (but I don't know what purpose that'll serve), and traits will be going in at some point as well. This is all stuff I've picked up from playing the latest demo. The playable landmass is quite expansive but you do get to unlock teleporters. AFAIK, all the planned monsters are in place but the animations to go with most of them aren't there yet (and there will be loads of them). One of the in-game missing animations messages told me that there will be Harvesting animatons. All in all, it's looking pretty damn good about now.

Anonymous

I cant even start playing the game, it just gives me a render error