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Been getting mixed feedback from the recent focus on game progression, so I figured I'd run a poll for more concrete numbers.

This poll in no way determines the direction of the game development and is only for my information.

Select what you believe the best format for the final game would be.

Comments

Dingle Berry

I like the game progression, but feel like we need more guidance to figure it all out.

Anonymous

I seriously hope people keep voting for progression, the whole reason I left the game is because it got boring just fucking everything in site without there being more to the game

Anonymous

As long as the cheats stay as a fast track for those that want to. Feel like having progression in final would be very good. Gives something for people to do and actually try instead of just collecting and banging.

Anonymous

Clearly game progression. :)

Anonymous

Progression! Easy to get sex in the game = quickly bored

Bill Kulpa

I think you should make the game you wanna make. It's your baby and you should love what you make. Now personally, I'm here for the sex and just wanna see more animations, hot NPCs, maybe the ability to pick how the NPCs interact with a futa character (who receives and thus different animations to go with it all.) But that's me. Obviously knowing your audience is a big part but your own creative vision is hugely important too.

PURPL3_DR4G0N

The progression is good but as it is now works as using the cheat codes opens up the work into an open one so I think you can do both sort of like now.

Anonymous

I just wish Pawsmatti was a little cheaper. Gathering and selling tons of Nephs is a little grindy. A little variety in the surprise positions would be fun, too, and having the Nephs pounce on you instead of just going from standing to...doing. Some transition would be exciting. Keep it up though! Very fun.

Anonymous

I think the progression is great, like adding quests and an RPG element. Helps make the world more fleshed out and gives a sense of accomplishment. But I think if you're going that route, might need to add quite a few more "townsfolk"

Anonymous

I don't care about this much at the moment, I'm giving a bit of cash and the last update wasn't much. Hopefully there is more story soon... we have just about everyone unlocked to do things with... only thing you can't do is get them pregnant.

Anonymous

Please keep the progression system. Games like Pokemon and Final Fantasy would be far less enjoyable from a gameplay perspective if everything was unlocked right away. In addition, the way your progression system is now allows you to create a more defined world. The game will become a sandbox again at the end anyway.

Anonymous

Write the puzzles, define the lore, and give us those sexy events! I really want to have an erotic adventure with twists and turns, accented with awesome boinking opportunities, that isn't full of slavery & exploitation. Another game of mine has two play options (Free Play and Story). You can have most of the sexy fun in FP but all of the options can only be found in the actual Story.

Opticon Studios

I was first confused and thought I broke something. so maybe a better explanation. But yeah I think if a game poses no challenge at all.. what's the point hehe.. I enjoyed the tasks to unlock the characters..

Anonymous

It took me two hours of searching to find that darn lever.... and I still prefer game progression. There is a good reason to have a freeplay mode.... but maybe even have that be something that must be unlocked with a patreon tier.

Anonymous

It Will be a good game,not a sex simulation

Anonymous

A focus on progression is good as long as that gives more reasons to bang the nephelym rather than adding additional mechanics that distract from the core of the game. Much like you need to collect a specific nephelym to unlock your spirit form.

Anonymous

I was thinking of another game when I made that comment. Yes thought that little puzzle was ok, but like many things we need more of that stuff... I mean having to do the slime just to get the crystal and return it was pretty simple compared to most things in games. I would like to see the NPCs have a bit more then what they do. I don't even know how to explain, but ok yes they are mostly mindless, but just to walk around ... I have also stood next to some that do nothing for a long time... anyway.. I support this game because I like it but would like it more with more depth and things to do... I have seen comments about a map, but this map is small enough to memories really fast... oh I know something I would suggest, more stuff in the character creation section... and possibly other creatures as spirit creatures... other then that I would very much like to have the other two controls that you need a mouse for available on the key board, that is turning left and right... I don't ever just go left and right.... anyway. great game and progress so far.

Anonymous

I think the current progression systems are fine, except I feel like the positions take way too long to get because you only get 4-7 currency per nephelym.

Anonymous

I mean I just use cheats so either is fine. But I would like there to be more blessed neph interaction and dialogue

Ace008

More direction is needed or more places maybe blocked off to help with progression, but overall it would feel more rewarding to have a progression system in place.

Anonymous

Beware of asking for too many complex systems from a 1-man dev team. I'll just leave a link here to a very good (if long) video on the problems Yandere Simulator is having because of this... https://www.youtube.com/watch?v=G43G0B5gQpU

Anonymous

I would like both.

Cecily Fox

I do like the idea of some progression, though please don't forget the first lines of your own pitch: "This game never forgets that its primary objective is to present you with highly erotic pleasing material. It's a hentai game first, and an adventure game second." So keep the lewdness coming but definitely some adventure-shaped bits to go with it!

Anonymous

My two cents I think it would be interesting if you had to progress to get to certain areas or aquire enough Neph of a a certain type Like get 15 Wolven and 10 foxes in order to unlock the Neko area Something like that would be nice

Lee Thompson

I primarily game for story, so some kind of progress would be nice. But nothing is really stopping you from having the game offer both, a story mode and a sandbox mode (in a way, you have this now with the cheat codes really).

Anonymous

I liked the new progress once I figured out how it worked. I ran around for 2 hrs just to get the quest to start. Didn't know that I needed to have sex with them to trigger it, and then it took me another 2 hrs to find the lever with help from discord.

Anonymous

I like the direction but I wish it was not an unguided scavenger hunt. Perhaps optional guidance/hits would be nice.

Anonymous

Would it be possible to have a mode select option when you start the game to either play it in Progression or Sandbox? Sandbox would be a good mode to get people's attention in the game while allowing experienced players to have more of a challenge.

Anonymous

It'll be nice to have options for both, one Story which maybe can be used to unlock things that could be used in the Sandbox mode

Anonymous

Challenge is what makes a game fun. I would like to see a cost associated with keeping each neph on your farm. It is too easy to stockpile neph, and then breed them until you get the traits you want. Paying a daily upkeep would limit how many neph I can keep and challenge me to earn more so I can have more. Of course this could be turned off and on in the settings.

Anonymous

I'd be more okay with puzzles and progression if the solutions were less arbitrary; something that I could figure out and feel clever about instead of searching for 30+ minutes just trying to find a lever. I'm all for fun puzzles, but I'm not a big fan of laundry quests...

Xavius Night

I think this is the best way to do it - the progression isn't a lock system, but rather an optional guide to help new players figure out where to go to get used to the game.

Anonymous

have progression for main game, then have a sandbox mode where you start with all portals/barns unlocked, and infinite lust/spirit and win surprise sex as selectable options in the menu

Anonymous

i think the progression should be about objectif like collect number of cum collect number of creature and more

Anonymous

I'm so confused by this poll. So right now there's this whole breeding and trait system in game. Is this gonna be scrapped or left as it is now, or is it going to be merged into progress content? Looking at poll it seems like the question is "Do you want content or no content?" where sandbox = no content only sex? I guess gameplay loop of breeding and the whole barn thing and such is not on the table?

Anonymous

ya screw *ucking. I want my porn games to have less porn and more puzzles, so I can jerk off to puzzles. you should get rid of all porn options and focus on mystery/puzzle solving mechanics. Oh and I cancelled my patreon subscription until all porn is removed and there is nothing but bullshit quests in your game. I don't want to jerk off to sex; I want my porn games to have complex bullsh!t that takes away from the point of a breeding farm. You should also add a 2 hour mandatory in game intro that has nothing to do with a *ucking breeding farm game. Also make the 2 hour intro have 300 multiple choice test that is never the same when you start a new game (you have to score 100% to progress to another 6 hour in game intro that has nothing to do with breeding. But whatever you do, do not focus on any sexual or perverted gameplay. That's not what people initially gave you money for. Please more boring bullshIt.

Anonymous

I like the progression makes you feel lkie you are geting beater at tameing and breading your nephlym. but a chek box for story or sand box when you start a new game would likely be appreciated by many.

Defp

Do both by not limiting the players freedom. You want to reward the player with new exciting things using puzzles and challenges, not restrict them from core aspects of gameplay. Some things should be rare and special, that's where you dangle a carrot in front of them with a challenge to reach the carrot while giving them a nibble now and again. Put simply, give players gamemodes. Creative Sandbox, they have unlimited resources, cheats, and unlocks to seek everything they wish. Exploration, play the core game to discover and acquire everything they desire. (and if you so choose) Story mode, the game is structured to provide challenges to overcome. Each game mode should offer unique rewards for playing, perhaps a unique skin or position or something. Nothing too difficult. Sandbox mode should give it to you out of the gate as part of the 'tutorial' for how to play/use it. Explore mode should give it to you during your ventures as something you may discover. Story mode should give it to you as part of the story.

Anonymous

All games need progression and storyline.. we have cheat codes available to open a sandbox mode whenever wanted.. but i always keep at least one game/save totally pure (no cheats ever).. keep the focus on the story and game progression otherwise the final product will not make sense..

Anonymous

Greetings, My vote is for both.

Anonymous

Take what you can from people commenting, they have good ideas and I agree with 90% of it...

Anonymous

I think people just got caught of guard by an early look at the first quest lol. My only concern is I can't make her stop crying lol

Calvin

Though I should mention I do enjoy the sand box sex theme park aspect even though I did progressive.

Eric Sheldon

For me these aren't inherently opposing concepts, but I *think* I get what you're asking here. Personally, I'm more interested in this game as a vehicle for creating varied scenarios between different partners. Viewed through that lens, the "progression" mechanics are something of a means to an end. The entire conceit that I'm playing a rancher "farming" Nephilim is a vehicle through which I can collect and inter-mingle a series of varied partners. I have my avatar and the lovely plant character interact with the Nephilim because it's hot. I have my character interact with the plant character directly because it's hot. In both cases, the idea that my character is the "ranch owner" and is indulging his/her lust with what would otherwise be some kind of livestock is part of the appeal. I don't necessarily have to explain the kink to you guys, we're all here for the same thing more or less. It's not that I don't thoroughly enjoy the world being crafted or the elements being added, it's great, and I actually really like how this game handles itself when it comes to incorporating things you're into and simply not opting into the kinks/aspects that you as a player are not so into. However, the world and any "story" elements are a secondary concern for me. I came here to "ranch" Nephilim. In that sense, it's kind of a "simulator" type of game for me. I load it up, pair up some nephilim or my avatar or the plant lady, do my thing, and move on. That's why I cast my vote for "Sandbox", even though I would really enjoy engaging with a longer story progression. Ultimately, while it would absolutely be fun to "unlock" things as I go, it's not *primarily* the reason I'm playing this game. I want to do what I'm already here to do, and maybe unlock some cool variants or blend my favorite Nephilim together as I keep coming back. Absolutely I'd be happy to have some kind of progression, namely a gently increasing economy that I can accrue currency within to steadily unlock more of the options... but I'm not particularly jazzed about having some massive campaign or long-form RPG to "get through" so that I can see some minotaurs go to town on fox girls or whatever. So I'm not saying "don't do any work on the story/world", or "I don't like the characters", I'm just saying that I'd like to see more positions and some further foundational work on the "interaction" between characters before the scope starts expanding too far narrative-wise.

Anonymous

I'm in the "progression" camp but only slightly. First version I played was just sandbox (enjoyable but with not a lot of lasting appeal), then the first "spend tokens to unlock positions" version hit and I was very shocked at how limited the game suddenly was and how I'd have to... grind to unlock (pun *not* intended). Progression - yes, but not at the cost of enjoyable gameplay.

Kasev

Non-annoyable quest system will be fine! When you can enjoy game, where you can do everything, what is possible in current moment. Because in start you can get only 20% of content, and all 80% you will unlock by doing quests. But you everytime can go and do what you need with currently unlocked content.

Anonymous

To build the different barns, you need money, then pay Cassie to build them. But you could equally receive a barn as a quest reward, for doing Cassie a favour maybe. Same with unlocking the different sex positions. You have to sell nephs to the Emissary to get the currency you need to unlock the positions. But again, you could receive that currency, or positions directly, via a quest reward. That is, there's the route to progress from: obtain currency, spend currency on things. But you could also have a route to progress from: do task/solve puzzle, receive things. They're not necessarily exclusive.

Anonymous

puzzles would ruin the game if not made optional. all for puzzles if there is an option to disable them , other than that.. no.

Anonymous

This could be a checkbox when starting a new game or just a posted cheatcode. I am also glad you did this poll to get peoples' input but not compromise your desires as the creator. Which seems like kind of the point of patreon from an idealist pov.

Disc Change

I'd agree that progression is a good base; but that there should be an option to turn it off and just run around doing the sex

Anonymous

I like sandbox, but it would be nice to have a "challenge mode" option where the game would tally a "score" based on total Orgasium earned and the Orgasium value of your current Nephs, until a time limit was reached (short game 30 days, standard game 45 days, long game 60 days, for example). A personal hall of fame could be added for non-cheat games high scores.

protagonjst

i'm really into the progression - except i can't figure out how to progress! i saw someone's quick walkthrough in comments, but nothing is telling me about any kind of progression. i'm not sure what to do :o(

Anonymous

I voted Sandbox, because I think the new game progression should not stop your basic game line. Whatever puzzle or series of quests you add should only serve to unlock other extra or new stuff. Like when you added the sex position teacher, you still left one default position, but all others had to be learned, but the basic game line wasn't blocked. This lever quest to activate all the spawning of the Nephs blocked the game entirely until the quest was done. I think it shouldn't. This quest and any others should unlock new stuff, but not block the basis of the game, or at the very least, not entirely. I don't know what all your plan is for the future, but I think if your goal is to add quests and puzzles, it should unlock new NPC or new special Traits or even a way to open or unlock new species you may want to add in the future instead of tossing them all into Cassie's construction skill to gain them. It could be 2 quests, one to find/unlock/create the barn for such new specie and then one to unlock the goddess statue to activate the spawning ability and through those quests, the introduction of new NPCs and other stuff you may think of. My two cents ;) Keep up the great work, it is still an amazing game no matter what ^_^

Anonymous

First things first - you already did an amazing job, be proud of what you've achieved! I've voted sandbox, simply for the fact that every time I go for progression... some distraction... is happening.

Anonymous

I like progresion but without taking away the base fun of the game. I would hate it if I had to grind for hours to get to my lovely angels. But I would love a cool adventure or puzzle to get more interactions with them. I always wanted to see on of the Seraphim giving a titfuck to my avatar. So I think we all love the game you provided so far and thanks for that, but instead of making progresion chpping up the game like at is now it would ne great if the progresion would deliver a bit more meat to the bone. I understand that you are but one man and there is only so much work you can do.

Anonymous

Sandboxes are always fun and maybe a sandbox mode could be left on the table, but personally I feel like a game, especially a sim like this, always feels better when I have to work for things a little. Dragons, Demons and Seraphs feel all the more special if they’re end-game content, and the sandbox feels better earned if I work through quests to achieve it

Anonymous

If in sandbox mode I just feel like all I'm doing is bang everything and not feel accomplished at it. With progression I'd feel accomplished being able to bang the next race and so on. I love a good story, and I tend to get a bit more into the mood with a good story. Keep sandbox as a separate mode for those who don't want to think and just want to fap. Keep up the great work.

Anonymous

I prefer sandbox with animations of normal/small/tiny givers banging huge/massive receivers. Also need more traits to add when creating a character.

Anonymous

I'm for progression. Having goals and problems to solve gives me an objective to accomplish and keeps me motivated to keep going. Sandbox in my opinion takes that objective away and becomes a one time experience where there is no motivation. If you were to include sandbox have it be an optional game mode where all puzzles and story progression is either unlocked or removed.

Nathan Phoenix

I feel progression should be more of an end goal for now. I think the number one priority should be to add more animations and species.

Anonymous

I like the idea of making it more like a real game, but so far all the progression content is just annoying.

Anonymous

If progression focused on breeding instead of the current "quests", that would be less annoying. Make breeding more fun and deeper, that's the real core of the game.

Anonymous

How is this even a question. Progression all the way, (And levels actually meaning something so the sex mini game is fun) If people want sandbox too, Im sure that would just take a line of code to just say everything is unlocked, wouldnt be the first game to do it.

Anonymous

A sandbox mode would be nice indeed, but the hints to the quests and/or puzzles should be somewhat understandable. And ideally not feel or look as if you missed half the conversation.

Anonymous

Maybe a LITTLE progression. There's not enough to do for it to be an outright Sandbox.

Anonymous

If you're looking for a sense of accomplishment from sex pokemon then you need to wake up

Manning Shield

I honestly like the idea of progression, even if it'll make it harder for me to catch my Dragons.

Anonymous

Yes, I like the idea of some progression and Easter Eggs like Fern doing her changes...new races are always welcome but when you consider all the work that has gone before and how much is involved to come, I still am kind of amazed by this effort. Do what interests you...it seems to have worked for us so far!

DualThrones

For me, the more the game edges into progression territory, the less fun it gets. Taking away the easy money route, making people earn sex positions, increasing travel time by penalizing taking jumping shortcuts, making spontaneous blowjobs permenently on... its been a downgrade in the fun and makes the game less and less attractive to play, and thus harder to justify supporting. It seems to me that all of the fun things should be put into place and debugged before work is done into locking away content and player fun behind game progression walls.

Anonymous

Progression can work, but I think the game needs a bit more content in it before it starts getting locked away. A minimal journal of player thoughts to fill in the vague direction you get from the quest givers. The big thing I missed myself was that suddenly the npc's had something to say regarding the quest the seraphim sent us on, when in previous builds they didn't. If that sort of thing happens going forward people will get used to it. It was just a jarring change this time of running around and not knowing npc's could give hints and having no idea what I was looking for.

Anonymous

I agree, a mix of both would be best. There needs to be a sense of freedom, but also structure. If everything was "willy nilly", then people wouldn't know how to go about the full experience.

Anonymous

i would say put progression in but also have a "sandbox mode" something like the gallery

RemnantRyku

I'm overall more for progression as it makes the game more of a game (in my opinion). I understand why players would also want sandbox, because Wild Life is indeed a porn game. If you want to have fun immediately, then it make sense to have a sandbox instead. I think having Wild Life itself a progression game would be a good focus, and then having a separate sandbox mode/room for those days you just feel like fucking rather than playing.

Anonymous

I like the idea of progressive gameplay. I think what the complaints are about currently are: we had a sandbox game, everything was there and now its locked behind a quest. One that doesn't seem to be clear enough. Still, I vote progression

Anonymous

Progression and accomplishment to draw you back.

Anonymous

There are two different aspects to this choice: The first is a conceptual one about what type of game people want. Do you want an rpg-style progression focused experience or a sandbox one. That seems relatively easy to resolve by simply adding a "complete all quests" cheat that would bypass the progression system for those that want a pure sandbox experience. The second is how the limited development time should be spent, which is a more complicated and potentially divisive question. Any time spent on the progression system is time not spent adding new models and animations. For me the best way to deal with this is to lean heavily on the existing capturing, breeding and harvesting systems for progression tasks instead of developing completely new systems that take the focus away from the sexual content. TL;DR - Less sex is bad, more story-driven reasons to have sex is good.

Anonymous

Hard to decide in my case. I play a lot of sandbox stuff and limits usually piss me off. I would prefer something more along unique material search for constructions or perhaps unlocks for each Nephelym kind. It should probably require less thorough exploration or a better description should be provided. Can't really expect all old or new players to deal with several NPCs and search for hidden stuff before they can begin what used to be one of first steps in "mostly sandbox" game. This killed my Minecraft server years back. Also, please show me one person who plays this sort of game entirely for story and exploration. While I do appreciate those too, in the end the point is to have all those creatures bang and reproduce. Anyway, I don't oppose some level of progress but please don't throw roadblocks right at the beginning. Thank you.

Wompwomp

I vote for progression gameplay if it leads to meaningful gameplay features, such as crafting or gathering materials in certain areas of the world to build new items like backpacks or flashlight/toches or certain farm objects. Or even if it means unlocking fun, new features for specific nephelym, I don't know, the sky's the limit! On the other hand I wouldn't be opposed to an open sandbox, but it might reduce the quality of the world's content to more instant gratification (aside from the breeding to get certain trait/color of nephelyms). Whichever you choose Dere, or a mix of it, just make as fun and awesome as you can! =]

Argamenta

i'd say keep it mostly sandbox for those of us that just want to bang and breed, but if you could add some "hidden" areas that contain rare variants or unlock upgrades to buildings or the breeding pen that should help cover the progression aspect for those of us that want more immersion and exploration

Anonymous

Or just have 2 different ways to start the game from the main menu, when you click start it could ask you if you wanted story mode or sandbox mode.

Anonymous

Seems to early to be going to heavy into Progression. unless your adding something to balance out the blockading of existing content

Anonymous

I like the progression it adds a nice element to the game. However, I would leave the starting area open so new players can jump right into the fun. It will encourage them to continue playing even if they have difficulties with the first puzzle. One idea would be to put raising the trait level and/or giving neph to the goddess behind the first progression instead.

Andrea Digney

I like a sense of progression but prefer that all the basic systems be accessible from the beginning and the progression be about upgrading them.

Anonymous

I agree, though there could be other obstacles for progression, like a combat system and boss fights. Your game could be reviewed as a souls-like by a certain youtuber if you do something like that ;)

Anonymous

Why not do both have option where you want to do sand box or the real game progression

Yeet_Cannon

why not a little bit of both?

Johnsnoke

ah... so text dialogues and progression block gimmicks win... great i cant wait...

Anonymous

I wouldn't get your hopes up just yet. At this stage in the development at least, there have been cheats to skip all of the progression. Such as trait lvls, money, barns, and portals. Seems likely there will be an option to skip the progression blocks if you want to. This seems like more of a test to be sure if he spends time making progression, it won't be wasted by 95% of the players just wanting to skip it.

Ben Landry

I think there should be an option in the main menu that separates the two A "Story Mode" And A "Sandbox Mode"

Anonymous

Structure is a good thing for sure. Other unity games like wild life have none of it and they become boring immediately.

Anonymous

I think progression is definitely better. Especially for new players. The key is to have progression that makes sense. In the case of the area unlocks, some minor tutorializing. I've been dipping my toes into this for a while and I have no idea where to go at this point with how progression is currently. For example, currently the nephelym that instructs you to go capture a vulwarg for unlocking spirit form would initiate a way to unlock the vulwargs for capture. Which was my first guess at the way progression works currently. However, I went down there and had no clue what to look for. Anyway, looking forward to see how this will work in future.

Anonymous

If the author can keep the balance between the plot (quests) and the variety of sexual content and character customization ... God ... This will be a game masterpiece in the field of adult games !!!

Anonymous

I love the idea of making more of a game of it - that's one of the core things I loved about the old "breeding" game that kickstarted the graphical take on the idea. That said, I think you would really gain a lot by having an option to essentially set the game to "you've unlocked everything" mode also. Why not get both camps, if* you can make it togglable? :) * I make no assumptions about how easy it is to have such a toggle in the final game.

Anonymous

Honestly... making more of a game of it would be nice, but the design of that first "puzzle" scared me to death. That was absolutely horrible: No clue at the start of the game that I was actually supposed to do something specific now, no clue during the quest about the location of anything... without the comments here, I would have given up... and that's just for a simple "find the lever, go through door, talk to NPC" . Even with the comments here and knowing it was supposed to be there somewhere, I walked past that lever twice before seeing it. Also: Unlocking _the_ core game mechanics is pretty weird. With better puzzle / quest design, it could be fun to unlock certain things... but the way things are done currently with Pawsmaati and this first "puzzle", I'm getting pretty skeptical.

Anonymous

I like the idea of the toggle, or even a " new game: Story and a New game: Sandbox" Option at creation ? I think during development because the nature of the work people loose save data frequently and don't wanna always start from scratch. so even if u disable the toggle down the road having it now would be beneficial

Jasmine

Yeah, I agree though it would also help if there were more ways to get favor along with that. I feel like favor should be rewarded for the notice board and that the quests that show up should be more reasonable. I can't get an oni before I even get my first barn yah know? And yeah, the detection on the nephs approaching you could be better. A lot of times they get to you, stand there and then leave even if you arent doing anything. Maybe in the future, we could get a teasing move, give us control over the position while giving us a slight handicap in the struggle?

Anonymous

First off, I'd say that overall I think a sandbox mode would be good regardless. However, if we do start looking at the game in a more story driven way Id say with the current missions involved it would be a good idea to either roadblock some areas or make quests in an effort to push breeders to the switch, dungeon, pawsmaati, etc. Currently you have to almost blindly wander around to find the lever and unlock the dungeon. finding pawsmaati or any of the other named NPCs also feels fairly vague at the moment and you could probably make some kind of simple quest chain using the other NPCs to both locate pawsmaati and unlock more nephylym. I don't know all the NPC names off hand but an example would be after unlocking the dungeon you are pointed to the centaur, who points you to the kraken, who points you to pawsmaati, or something of that nature. It would both push the player to explore to find the next person as well as find new areas and nephylym in a more guided manner. Maybe lock certain nephylym or areas behind quests until you progress further or meet certain missions at the board near your farm.

Johnsnoke

yes but this game that has like 5 sex positions and 1 place to breed the same 3d skeletoned models that have 5-6 reskined limbs and some are larger and some smaler sprinkled with pointless text dialogue about some 4rth dimensianal magic fairy's that dont get pregnant but summon their offspring into the world fully grown yet somehow have big belly's is the pinacle of game design and story telling.......

BreedersOfTheNephelym

Just to be clear, a finished game with everything unlocked essentially becomes a sandbox. There will be a cheat to skip all of it for a new game.

zrau .

I'd rather see better tasks, items, more ways to interact with the AI, and better AI that react to player spirit form. Or literally anything except progression and more scripted NPCs. I feel like getting heavy progression and adventure game aspects done is going to be a a huge rabbit hole to get done right. And even if it's done decent, most players will run through it in a few hours and never touch it again. Not trying to be a debbie downer, I just see it that way. Peace.

Anonymous

the reason why this game is popular is because it's different then all the other mindless adult games. going in a sandbox direction would KILL the fan base of this game hands down.

Anonymous

I don't mind sandbox BUT it would be nice if there was some sort of game like mechanic. But then again A LOT people will argue against me but in my opinion a game with some sort of gameplay (not breedings and cross breeding until you get the one you want sell and repeat) Don't get me wrong, I feel like heading toward sandbox will definitely kill the game. I don't even know if it is possible to make a "action ish" game without turning it into a garbage game.

Anonymous

For me the game looks beautiful and I like running around seeing everything. A little progression would add a bit to the gameplay.

Johnsnoke

Sandbox wouldnt kill the game iff it had a meaningful gameplay loop etc what he asked in the Poll is iff we take away the fan wishful thinking and the crap is iff you want to have a game that has very little gameplay mechanincs but will add more variants and the same remade 3d models for shallow gameplay experience, or iff you want to have a game that has very little gameplay mechanics but will add pointless Text dialogues that you wont even read and Fetch quests that block off the little gameplay that you have.

Anonymous

tons of games have sandbox mode option, don't see why it has to be either/or

Anonymous

I wish there was a combo choice. I settled on progression but I'd prefer the best of both worlds which, in my view, includes progression structure with enough flexibility to play creatively and not feel stuck in a grind and deliver loop.

Ben Landry

One thing I think should be made clear is if you're planning on adding more progression, you should have what's currently in the game easier to get, at least mostly, and the stuff you're going to be adding in be the stuff you need to build up to

Kona G

I agree with Izzy, I like a mix of both.

Anonymous

Sandboxes are cool, but they need to be grounded in stories or quests. otherwise the game gets stale quickly.

Anonymous

i think Progression would be more fun, but sandbox fits the game better as it is now.

Robert

I have mixed feelings about this, i think both could work. As long as there is something to do in the Sandbox. Or as long as the game progression doesn't feel tedious or exhausting.

charles carman

i just want to see some more bj, and maybe a 2 part breeding and sandbox sex, to start with a little foreplay, then whatever postion depending on the foreplay.

charles carman

also, could you make the wild nephs surprise sex more often, im some areas like the seraphim area, they just sit there and ignore my character, same with starfallen. one question, what happened to the smooth skinned starfallen? they dont ever pop in anymore, and im sad for that.

charles carman

last thing, some nephs dont actually get seen in the breeding area, depending on the size of their partners, is it possible to make them get shown breeding, even with the size difference anyway?

Manning Shield

You need to select a different sex position that supports their size difference disparity. Go find the Cat-lady who trains you (she's in the Neko area, hint-hint) and have her teach you the "Lifted" position.

Manning Shield

You could always use the cheats from the wiki. I have been after a new update because I'm salty I lost my Spirit Form I spent so long tweaking, lol. Just use the Currency cheats and buy it all back after you complete the starting quest.

Anonymous

Nice idea, but this also needs some adjustments at the Request Board. Because at the time it just encourages to get all Nephelyms as soon as possible.

charles carman

Ive been playing for awhile, and im aware of the training, i just wish there were a few more like the harvesting ones for breeder to oni, at least somewhat closer to that...

Anonymous

how about have it both ways.. let your character progress through the game. but let your spirit form be free to roam and fuck however we like.

Anonymous

I think a 60/40 split of progression/sandbox would be good as I'm a more story driven person. There are some sandbox things that I'd like added, but I believe you are doing a great job.

Anonymous

Why not both?

Anonymous

What's the feasibility of implementing a "Sandbox Mode" where everything is unlocked by default? It'd have to be a separate save file, not one you can just turn on and off. Kind of like how - er - Minecraft has a Survival Mode with progression and challenges and a Creative Mode where you can just do whatever, but once you pick a mode you're locked into it

slim shady

A little bit of both would probably make both types of players happy.

Anonymous

I would suggest you add more cheats to skip parts. This way everyone gets what they want and everything in between.

Anonymous

I suggest giving the players a quest journal or something like that where it will help explain the mission and also maybe put a star next to where u need to be at in the portal.

Anonymous

I'm OK with a progression system, but a sandbox mode as an option doesn't seem like it'd be too much trouble. Even if it's just using cheat codes like we have now.

Anonymous

Personally progression is great but I don't feel it should limit access to Nephelym. Other rewards, perhaps. This is just my opinion.

Anonymous

I don't know if it had been suggest, but barn upgrades could be interesting as a progression. Keep the fact that you can get all of the barn for the money like usual, but add some upgrades like: bigger barn for more nephylym, wild nephylym caught start with X loyalty, etc. Those could be unlock when some goals related to the breed has been achieved.

Anonymous

Select Nephelym wandering around their respective paddocks would be amazing.