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The march toward the next public build has taken longer than I anticipated, my apologies for this. My intent was to have to have the build out by now, but more development is required to bring it to feature parity with 0.610A.

That point I must make clear: it is not laziness or greed, but because I care enough to make the next public build an improvement instead of a step backwards.

From now on, until I finish the transition, I will be posting these public information snippets instead of transition preview builds. 

As you are probably aware, Patreon implemented some new guidelines regarding adult content, so I can no longer show full nudity in public posts.

Because of this, there is now a new channel in my Discord server called "wip-screenshots" for all patron tiers to see changes as I build them. It's about the closest thing to a stream you will get from me for now!

Alright, on with the progress report.

For those who didn't read the last public post, or who are new, over the last few months I have been rewriting most of the game to use a more advanced character system. In short, the old one was not feasible and created an exponential amount of work. The new one solves this, and allows for characters to completely change dynamically. The months I spent developing this system will pay for itself in the years to come.

Now, the system itself is largely done (enough for the first public build anyway). However, because the game was centered around the old character system, much of it needed to be rewritten as well. 

Let's have a list of things completed, and things remaining for the public build. Remember, this is only for the public build milestone, not the game itself.

Remaining Development

-Special surprise
-Seraphim redesign
-Demon redesign
-Titan redesign

-NPC redesign

-Finish item system (partially complete)
-Merchant system
-Saving/loading
-Dialogue system

Completed for Public Build Milestone

-Refactor and clean all code
-Dynamic character system, with more detailed mesh
-Character editor
-Generic breeding system that eliminates the exponential problem
-IK attachment points that update with body shape
-Encounter system
-Nephelym barns and storage
-Overhauled motion controller with jump and sprint
-Rewritten fur system data pipleline
-New modular UI system

-Foxen redesign
-Bovaur redesign
-Vulwarg redesign
-Harpy redesign

-Breeder redesign


This should paint a better picture of where I am at. I won't promise a time, but rest assured I am working tirelessly every day. No one wants this done more than me.

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Comments

Anonymous

Wow ! That's a lot ! Good luck and keep your works running !

Anonymous

Wow, thats much work you have done. I realy looking forward to see the next Version of youre game^^ -Special surprise, and i also looking forward what you have planed for your Supporters. One Question, are there new Animations in the Next Build?

Anonymous

Do what you have to, I am enjoying it. I'm glad you don't cut corners. <3

Anonymous

I new to this and Im glad there will be another breeding game of that kind. I like the game a lot. TEsted the new anims which i like the doggy pose. Will there be ferals in the future? And equines? Thanks a lot for sharing this with us

Anonymous

Did you forget about the Liases on this post?

Anonymous

I'm really Happy about the Update and information that you give us :-)

Anonymous

This gets me excited :) I'm looking forward to this build to see what it has to offer. Keep up the good work!

Anonymous

looks hot))

Anonymous

Will there be android version of this game?!

AAA14

Thank you for the update!

Gizmo

sorry for if this was asked already but will there be pregnant bellies or will breeding just be pop out a monster if you succeed,regardless looking forward to the game

Anonymous

You are putting the effort into solving the core issue of these types of games; the exponential animation curve. I say TAKE YOUR TIME.

centerflag982

Will graphical settings be changeable now? It'd be nice to at least be able to play a reduced quality version of the game instead of nothing at all :/

Young & Naughty

Oh my, dude, you did GREAT work already! I really started play NSFW games from your game

Anonymous

Just goes to show how much has been done already since the initial release of this game. Not so playable atm, no, but it will be in better shape later.

Anonymous

You're doing fantastic work! I can't wait for the next build to come out ^^

Anonymous

I'm also a programmer and I know a little bit of the actual breeding, so I decided to suggest another way for calculating the appearance of new bred nephelym. --- I'm sorry if it would seem to be too much complicated or unintelligible, but computer can calculate it very quickly and the player could use these principles to actually breed the race to the desired shape – the similar way the actual breeders can. ---- At first, since this is a computer game, I assume that all models (no matter if they are male or female, nephelym or breeders) have the same array of stats. The breast stats are used only by females and the dick stats only by males (or futas), but they are present for all of them, similary to the genetic code. --- When you want to calculate the stats of a new bred nephelym, the first thing you need to know is the "$difference" variable. -- It tells you how much different the stats of the parents are. -- Basically, if the father has the "fat" stat 80/100 and the mother 60/100, the difference for this particular stat is equal to 0.2 (20%). -- >> $difference is equal to the mathematical average of those individual differences. << --- Then, the first draw of calculation begins. The new nephelym will have all their stats somewere between their parents'. -- Using the previous example, if the father has the "fat" stat 80/100 and the mother 60/100, the new nephelym will have this stat somewere between 60 and 80. -- The exact value depends on gaussian distribution, so it will be probably close around 70, but can be more or less different in the rare cases. -- The same happens to all stats, even to the number determinating the hair type, which obviously works differently than the others. --- When the first draw of stats is completed, $difference comes in handy. -- There is a chance (50+(20*$difference))% that the new nephelyn stay as it is. Else, the parents were geneticaly too much similar and an anomaly occurs. -- In nature, inbreeding happens only if the genetic diversity is too low or if the species is in the danger of extinction. This is the principle the real breeders are working with. -- There is a 75% chance only a color will be changed, 25% chance it will be some other stat(s). -- If it will be "some other stat(s)", there is a 75% chance it will be some whole part of the new nephelym's body (like whole breasts are fully calculated again, like in the random encounter). But! Only the one part of the body, like breasts, or legs, or face, or so on. -- Else (for the lasting 25% chance), something very unusual happen. Like enormous tail, or no tail, or no ears, or no furry on hands, or no furry at all (but with ears and tail). -- For the previously mentioned "changing color", there is a 75% chance only a color of one stat will be changed (fully randomized). Anything pretty or ugly can occurs here. -- For the lasting 25% chance, whole sets of colors will be changed. Like whole furry with the hair or a whole skin with the glow. --- This mechanism allows you to actually "breed" whatever you want, transmit certain traits from one species to another or ensure general diversity in the repeated inbreeding. -- At the end I would like to note, that the plant breeding works quite different, but it doesn't matter for this case.

Anonymous

WRT gaussian distribution of stats between the parents - perhaps the centre of the bell curve should be between parental stats, but there should also be a low probability for results outside the parental stat bracket. The reason being that you will otherwise naturally struggle to reach extremes through selective breeding, as you will always be limited to results between parent values. This would therefore encourage farming of spawns rather than selective breeding as you cannot mathematically reach what you want through breeding. Perhaps a gaussian curve where 80% of offspring fall between parent values, with reducing probability the further you go. Also a minimum 'span' of the centre of the curve (=/- 5?), so having both parents at, say, 80/100 means the game takes the 'range' as 75-85 to enforce some level of potential variation. This would also prevent people 'breeding themselves into a corner' with a stat.

Anonymous

I'be been doing some research on this game and am really excited to become a patreon. However, one major disappointment with the pics I've seen is that all the male monsters are completely anthro, where the females are hunanesque. Will we be getting any pretty males, or all animal heads?

Anonymous

Just tested the old public build and I have to say looks beautiful really. Some background music would however give it a lot. Have a nice day and keep up the good work. While I can't become a patron I'm definitly mentioning this game as a nice example on how it's done when the chance comes up.

Drake Draven

any news on the progression? It's been almost a month.

An old Canadian

I am seriously thinking of cancelling my pledge to you as the game right now is very unsatisfying. The ratio of males to females is so out of proportion that it takes to long to get a decent mixture. If the newest public release is not available by the end of this week, I am out of here.

Anonymous

Chill out, let the guy take the time it does to make MAJOR changes to the game to even make an orderly production possibly. Having multiply different animations scenes for every pairing is technically easier to code, but extremely heavy on the animators. Alternatively, as DerelictHelmsman is doing, is to create a modular system. This type of system is not easy to code because of all the variables one has to account for. SO would you rather have very long periods between any updates because of new animation or one long wait now and have the next updates come out faster than they would using the old system.

Anonymous

That's a good point but does anyone here really need to know your military history?

Anonymous

When audio to the game? XD

Anonymous

Yikes, over a month since an update. Im thinking about pulling out :/

Anonymous

I've paused my pledge for 1 month, if there's nothing consistent in the next update -- if there is one in the next month -- I'm out.

Anonymous

Are you still there?

Anonymous

Curious to see how progress pans out over the next month, I'm backing out if there isn't anything substantial before the month end.

Anonymous

Hello, at the end of the month without any new message on patreon I will stop my support because: 1. I do not like projects without regular news on patreon                      2.I do not like discord, I pay on patreon not on discord

Anonymous

No need to worry because if you checked Discord you would know that Derelict is working hard on the project. And I have heard from him that it wont be much longer now until the update is done. So be patient for just a bit longer.

Anonymous

We don't support project on discord, we support it on patreon. It isn't that hard to post progress once in a week or a couple of weeks on a platform through which you are actually funding the development, not some other social media that some people have no intention of using.

Zal

Discord? Its on Patron make updates here, screw discord, the funding comes from here. I mean sure its nice if you want to chat with the dev, but some of us pulled out because the lack of updates here. I don't want to have to go to discord to stay up to date, screw that shit I got discord to talk to pals while I game. Its like saying we should follow it on facebook. Hell no I track my pron games threw here and a couple of select adult content websites I don't want to mix up my normal life stuff with the porn game parts. I mean come on, that is why people like patron, I can use one account to keep tabs, and support. Now I gotta use discord, then what twitter? Tumbler? I mean I am already seeing one dev force me to get a tumbler account to see his stuff now, as he shut down his old blog for a tumbler account one. Now I got start checking 4 different sources for updates instead of just checking my email for patron notices? Screw that, I don't need a blow by blow but come on if you want my cash make it so I can follow with out needing to check 3 different websites a day for news. Its just stupid.

Zal

Exactly I pulled out for fincial reasons money got tight this holiday season but I will have money to spend later this month when last of my holiday shopping is over. And its crazy I need like 3-4 accounts and things to check now. I mean I had another dev move his blog with public releases and what not to tumbler I think it was. So now I got check that every week. Use to be I could just check my emails and see patron notices while looking at the rest of my stuff, and know what was going on. Now I got lurk around on these pages, and find out what new account i got register for in order to keep tabs on people I donate to. Oh hell no, I mean how long before I got register my face book, and twitter to stay up to date to some devs? I mean come on discord is where I go to shoot the breeze and game with people who may not take kindly to me spending my me time playing games like t his. Not really do anything bad, but grown men or not nothing wrong with porn till they find out what kind of porn I am looking at then its like its jr high all over again with half of them curious about the games, other half willing to make snide remarks about me following a furry game in my off time lol. I like to keep these two worlds seperate. I follow one forum now for updates so I can spot new games to check out, and maybe support on here, and patron itself I can normally track via emails. I don't have to log into 4 different places every day to get news. I defiantly don't like the idea of paying up real cash for support of a dev that forces me to use a 3rd party app to get updates. Most of the ones I follow have a discord, its fine I don't log into them. And I am not missing anything but its been well over a month and not a peep from this dev. The other ones i get its for if I want to go and talk to the dev personally, but I don't feel I need to do that minus a comment about a new update I haven't really felt inclined to have a long talk with a dev. Its just silly this one is forgetting not every one wants to join discord, especially just for update news.

Anonymous

I get what you guys are getting at ofc. Not that I want to speak for Derelict but right now the project is off the normal schedule and therefore the patreon updates are like they are right now. The reason Derelict does not update on patreon is because he wants to dedicate every minute to get the next update out as soon as possible. Once the update is out and he gets back on track you will see more regular updates on patreon. So as I have said give him just a bit longer to complete this update and we will be good :)

Anonymous

because checking a different site instead of this one is so hard...

Anonymous

complain more i suppose. matters not to me... i get all the updates i need by checking discord like mentioned /shrug

Anonymous

then again... don't, please... i'd rather not have to read more whining about updates not happening fast enough or ideas you give not getting implemented.

Anonymous

To be fair, with Patreon cracking down on adult content, they can't really share as much as openly on here as they used to be able to. On a more casual, less governed platform like Discord, there's no such limitation. That's why a lot of projects have started using or more heavily using Discord. Also it allows for easier, more real-time feedback. I just wish there'd be a single consensus on it, or whatever other site devs use.

ZULEYKA GAMES

Wow! Cool job and Breeding in 3D real-time idea looks nice anyway! Keep it up ;)

Anonymous

your games are very nice!