Character System Development (Patreon)
Content
For the past two weeks, I have been working on a new advanced character system for the game. This is by far the most complex and largest single thing I have ever developed.
So what exactly is this system? On the surface it allows for controlling what defines a character's appearance all dynamically in-game. It also focuses on sharing as many assets as possible, most importantly the skeleton and animations. It's designed to be as open-ended and flexible as possible.
This isn't just for being able to customize your breeder--this is the same thing I will use to build Nephelym, NPCs, and all other characters.
Please bear with me while I finish up this system, I am sorry it's taking so long, but I'm working on it as fast as I can. I think it will be clear why there is a delay when I reveal the details of the system... in fact let's do that now!
Full Material Control
You will have full control over the character's material. Color, gloss, metallic, freckles, tattoos, glow, etc. These properties were taken directly from the code:
SkinColor, SSSColor, SkinGlow, SkinMetal, SkinRoughness, Specular
FaceDecorMask, FaceDecorColor, FaceDecorGlow, FaceDecorMetal, FaceDecorRoughness
BodyDecorMask, BodyDecorColor, BodyDecorGlow, BodyDecorMetal, BodyDecorRoughness
BodyMarksMask, BodyMarksColor, BodyMarksGlow, BodyMarksMetal, BodyMarksRoughness
EyebrowMask, EyebrowColor, EyebrowGlow, EyebrowMetal, EyebrowRoughness
EyeRimColor, EyeRimGlow, EyeRimMetal, EyeRimRoughness, EyeSocketColor, EyeSocketShadow
LipsColor, LipsGlow, LipsMetal, LipsRoughness
VaginaColor, VaginaGlow, VaginaMetal, VaginaRoughness
AnusColor, AnusGlow, AnusMetal, AnusRoughness
NippleColor, NippleGlow, NippleMetal, NippleRoughness, NippleAccentColor, NippleAccentGlow, NippleAccentMetal, NippleAccentRoughness
EyeMetal, EyeRoughness, WholeEyeMetal, WholeEyeGlow, EyeColor, EyeGlow, EyeMap
NailsColor, NailsGlow
TeethColor, MawColor, MawGlow
Full Shape Control
Full control over the character's body shape and face.
FaceDepth, FaceWidth
EyesClose, EyesVertical, EyesDepth, EyesDistance, EyesSize, EyesAngle
HumanEarSize, AttachedEarSize
BrowVertical, BrowDepth, BrowInnerVertical
NoseBridgeWidth, NoseBridgeDepth, NoseWidth, NoseDepth, NoseVertical, NoseAngle
CheekboneDepth, CheekboneVertical, CheekboneWidth, CheekboneSize, CheekDepth, CheekWidth
MouthWidth, MouthVertical, MouthDepth, MouthOpen, MouthCornersVertical
MouthCornersDepth, LipUpperFat, LipUpperWidth, LipUpperDepth, LipUpperPeakVertical
LipLowerFat, LipLowerWidth, LipLowerDepth ,LipCenterVertical, LipCurves
JawCornerWidth, JawCornerVertical, JawWidth, JawVertical
TeethSharp
ChinWidth, ChinVertical, ChinDepth, ChinFat
NeckGirth
ShoulderWidth, UpperarmGirth, UpperarmFit, ForearmGirth
UpperBodyFit
BreastSize, BreastMega, BreastCleavage, BreastVertical, BreastWidth, BreastShapeA, BreastShapeB, BreastShapeC,
NippleRadius, NippleFat, NipplePerk, AreolaeRadius, AreolaeFat, AreolaeDepth
BellyFat, BellyMega, BellyDepth, BellyWidth, BellyVertical, BellyPregnant, BellyFit, BellyPelvisCrease, NavelWidth
NavelHeight, NavelVertical, NavelDepth,
WaistWidth, HipWidth, GroinGirth
VaginaFat, VaginaOpen
ButtSize, ButtShapeA, ButtShapeB, ButtShapeC, ButtVertical, ButtDepth, ButtCrease
ThighGirth, ThighFit, CalfGirth
ScrotumSize, DickSize
Attachments
Characters are defined by attachments. For example to build a Foxen as she exists currently, you would attach Foxen arms, legs, ears, and the tail. These attachments will also have customizable colors.
Single Class System
Rather than have each character be it's own class as it is now, this new system will have only one master class that can "become" any character. This will make it much easier to add new Nephelym in the future, and eventually populate the world with them.
Higher Quality
I have improved the quality of the character model dramatically. It is much cleaner and more high res, and also has more detail.
Unified Mesh and Skeleton
This one is huge. The current system is very limited in this regard, but now every character can easily share animations, physics, attachments, etc. I will have more to say on the future of animations later.
Thanks for your patience, I am not going to commit to date when this will be done, but it will be as soon as possible. I am deep into the development of this, so I will try to answer questions when I can, but might not be able to.