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Now that the latest build is out, and more feedback has trickled in, its back to the grind.


I spent this week trying to fix some bugs as they've been reported.  Some of them were quick fixes, but some, like the AI and enemy attack range, is gonna take a bit more work to get fixed.  For some of the taller enemies, I'm going to need to add attacks that can hit the smaller enemies.

I did also take some time to fill out a few animations that were missing on a few enemies.

I also spent a little time reviewing my plan and removing things that I've done or won't be doing, and generally updating stuff.


I also put together another sex animation.  For the Korvald event, I'd like for him to give you a chance to have one more go around before he leaves, so I've created an animation for that.  I think I'll add another phase, but I probably won't go a full 3 phase plus climax on it.    

I'm thinking of creating some animations with different creatures, but I'm still not sure which ones I want to use and what to make the animation.  Most likely a scene with different goblins, I just have to figure out the poses first!

That's about it for this week, I hope everyone has a wonderful week, and stay safe!

Comments

Knickerpog

Looking forward to the next releases. The game is really taking shape, man!