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I was feeling pretty great about getting a new build out, and carried that into this week.  I managed to get a lot of animation done.

I spent some time working on known issues, and trying to clear away bugs.  
People mentioned being able to teleport OUT of the dungeon level, so I tried to patch that up a bit.  I THINK I got most of it, but eventually I'll have to refine the actual teleport a bit to make sure its not doing anything crazy.

I was able to build a dialogue system for when I want to force dialogue as well, It needs some testing, but I'm able to use the same tools as the dialogue between characters!


Also I did fix the walk speeds of the new characters, I made them walk extremely slow for some reason, but now its much better!


And as you can see above, I was really in the mood to get some animation work done.  

I'm working on another event, but this time with a guest character. 


Overall I was able to get a lot of stuff done, and I'm still feeling that energy, so hopefully next week will be just as busy!

I hope everyone has a wonderful week, and stays safe!







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Knickerpog

New build is fire 🔥 🔥 All of the spells feel really good to use, with each having its own utility between crowd control or damage. The tune up to enemy awareness, and charmed enemies being able to attack, is really fun. I'm very stoked for all these new animations, and just to see more and more of the game come together.