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Finally had a busy week!


I managed to get quite a bit done this week, and feel a lot more confident on getting a build out very soon!


First I want to keep adding new rooms to the randomly generated level area.  I think this is the best bang for my buck to getting new areas for the player added in.  Once I get enough rooms, I feel like it will add more replayability to things as well.  

I will still of course have different levels that aren't built this way, but I like it as a way to add variety, while still keeping things curated.  So as I build new levels, I will likely build themed areas of randomly picked rooms.


To that effect I added a new room to the existing pyramid dungeon area.  This one has a completely different aesthetic from the ones I've made already, and I plan to experiment more with these different types of rooms.


While I've previously had items that you can collect, such as keys to open doors programmed, I've adjusted them to work more like other collectibles, as now you can view the items you pick up, as well as turn them and see them from different angles.  Skyrim used this to good effect and I hope to do the same.  At this moment, these items are going to probably be exclusively keys to open doors.  However, in the future I hope to have a lot more useable items that you can pick up from the environment, and dead enemies!


I was having some issues with draining mana from the environment when I wanted Meridiana to masturbate, or vice versa, and so I took the time to remove environmental drain from the Q button, and move it to the E button, so you are interacting with the environment like you would any other object(using a switch or picking up a barrel)  

This will free up the Q button to be solely related to charming enemies.  I did a lot of testing to make sure the draining magic still works consistently, and in the process ended up fixing interaction with all objects to be a little less finicky.

I also added a cancel button to collecting a new magic.  Any time you drain a new magic from an enemy, the environment, or by combining other magics, you will now have the option to not collect it by hitting space bar(or the jump button)


FINALLY, I know there has been some confusion by a few people along the lines of how to charm and have the love scenes with enemies.  Enough people have asked for help that its become clear my current method is too convoluted.

While I AM NOT CHANGING the current method for now, it still works in game, I HAVE added a dialogue option to enemies to cut straight to the chase and make them engage a love scene right away.  

Now you simply cast the trance on the enemy, and choose the appropriate dialogue option.  If you want to go somewhere more private, you can of course tell them to follow you first.
If you've charmed more then one enemy of the same type, just commanding one of them should make them all engage in a multi enemy scene if one is available.

I'm not sure on the wording, and its something I've been adjusting.  I do want it to be along the lines of using the enemy to gain back energy, though.

Besides this, I did fix a couple of little control issues that were bugging me.  I'm not sure if they are things people will even notice, but its little things that can be frustrating when they come up.


That's what I was able to do this week, and I've got a few additional things I'm still working on over the weekend, before I even get into next weeks planned stuff!


I hope everyone has a wonderful week, and stay safe!

Comments

NakedAlice

You've done quite a lot of work and you can really say that you had a pretty busy week. Well done and great luck to you! Thanks for progress report

Nes27

I think just change it to "Feed" would be better.