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Happy new year!


I hope everyone had a wonderful holiday season.   

I also really wanted to say thank you to everyone for allowing me to do what I'm doing.  I'm really appreciative of all of you and the support you've given me.    

I wouldn't have been able to do what I have without your support, and I feel really lucky that you guys believe in my project here on patreon!


So this past week I worked on getting a new spell done, I'm done a lot of planning work on the combat system, and started building some general environmental assets.


I did a lot of work around having Meridiana look at current targets, some of which I might end up undoing down the line, as I've also fleshed out how I think the combat system will go.  I want to make sure the spells make the play feel badass.


This week I put together a spell that will lift and then fling objects around you at a target.  Feels a bit starwars, but I think it'll be a fun spell.


The throwing stuff around spells are a lot of fun, I think.  So while I don't want to focus the game just around them, I do want to make sure they're included.

I also started working on environmental assets and props.  While my game world doesn't have a super realistic look, nor does it look too cartoony.  I tried to hit something in the middle with the characters, and so I'll need it for the props as well.

I don't want to focus too much on props, as they aren't too exciting, so I figure one or two a week depending on complexity.

This week was a barrel

The attacked zip is this barrel with textures and LOD's(4 of them.)



That's about it for this week, as always I'm open to any comments, suggestions, questions(expecially)!

Comments

BEST MULT CLUB

Great news!!! Thank you for your work!)) <3

Anonymous

Dang, that's a nice barrel! (Really!)

Anonymous

when is the new public demo going to be available ?

Mithos56

When I feel like I have enough new stuff to show off. I want to get a few game mechanics finalized first.