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This week I finished the animations for my ledge climbing/obstacle traversing system.

I still need to work out how exactly I want the system to activate, but for now if there character is running, it will work automatically if you get close enough to a ledge.

While I still need to build some special cases, the actual animation for the system is done.



I'm nore sure how much I've explained it, but the system actually queries a detected obstacle to determine its type.   Based on the type of obstacle, the direction of the obstacle in relation to the player, and the distance, it will play the correct animation and move the player accordingly.  The nice thing about this is as I get different obstacle types, their logic can be added to the system easily.

This is logic for the basic climbing and grabbing as it is now.


I think the next step would be adding logic to hop over fences or waist high walls.  That should be rather easy and require only one or two different cases.


I did end up tailoring the system for my specific project more as I went, and I do want to go back and make it a bit more drag and drop generic, so I'll probably be doing that in the near future.  I promised blueprints, and I'd like to give you something useful that works!


I know this isn't exactly exciting stuff, and not a lot of sexy new stuff, but I do want to get all these base systems set in stone, so that I can devote all my time to just new content!


As always I'd love to hear and comments, critiques, questions, etc!

Comments

Anonymous

Need to eat our vegetables before dessert!

PoshOctavia

this is the most interesting stuff for me, i am following you to see how you are making your game with the idea that i might one day do the same.

Anonymous

Gotta love verticality! This movement system is shaping up to be a cross between Dishonored and Assassin's Creed. Which is a very very good thing if you ask me! And while I don't understand all the technical stuff I quite like hearing it. Makes me feel smart lol.

Anonymous

I'm reminded of Tomb Raider (the older ones) the more I read into this system. I'm a big fan of exploration-type environments, so I'm loving this addition.

Anonymous

Traversal mechanics sound great! As far as gameplay stuff, it's probably the most surefire thing to make me want to explore your world if it's fun and intuitive to just get around.