August 28th Weekly Update (Patreon)
Content
One of the things I wanted to do with the new swamp area I was making was rebuild the beginning of the tutorial level.
People, myself included, didn't love the platforming part, but that is something I want the player to get some experience with. I've rebuilt it so that instead of needing to climb a waterfall, the objective is to navigate a swamp without getting all wet and dirty.
But if you do happen to land in the muck, you can still continue on, with no punishment.
The path is also quite a bit easier, as there are no moving platforms this time around. (Well I might add a few, but they won't be needed, just optional paths).
When I was building the detection for landing in the muck, I ran into a few small bugs that took a LONG time to trace the source of, so that ate a bit of time this week.
I also went back and tried to do a little more work on hit effects, specifically hit stop. What I ended up with wasn't hit stop at all, but a death cam for the last enemy in an encounter.
So now I still need to work on the hit stop, but I do have a cool death cam!
That's the big stuff from this week, I hope everyone has a nice week, and stay safe!