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One of the things I wanted to do with the new swamp area I was making was rebuild the beginning of the tutorial level.  

People, myself included, didn't love the platforming part, but that is something I want the player to get some experience with.  I've rebuilt it so that instead of needing to climb a waterfall, the objective is to navigate a swamp without getting all wet and dirty.

But if you do happen to land in the muck, you can still continue on, with no punishment.   

The path is also quite a bit easier, as there are no moving platforms this time around.  (Well I might add a few, but they won't be needed, just optional paths).

When I was building the detection for landing in the muck, I ran into a few small bugs that took a LONG time to trace the source of, so that ate a bit of time this week.


I also went back and tried to do a little more work on hit effects, specifically hit stop.  What I ended up with wasn't hit stop at all, but a death cam for the last enemy in an encounter.

So now I still need to work on the hit stop, but I do have a cool death cam! 


That's the big stuff from this week, I hope everyone has a nice week, and stay safe!



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Last Enemy Death Cam

I was working on improving/adding hit stop and ended up with a death cam for the last living enemy in an encounter. Enemies report themselves to a manager when they die. When the last enemy dies, the enemy manager will make the death a little more dramatic with slow motion and the rotating camera. I still actually need to go back and add actual hit stop, though.

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