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Spent some time this week working on streamlining and fixing some issues with the complicated spell casting system.  I'm trying to add the ability to have spell cooldowns, as well as some sort of system to tell you in realtime how much magic you use(which we already have) but also what spells you can cast based on your current input.  I like to revisit this every so often and make sure its as good as it can be.


I've also been going through making sure everyone has fall asleep animations.  Sleep is a spell/ability I think Meridiana needs to have, so I'm slowly adding it in one enemy at a time.  I have some early ideas about what might happen if the spell backfires, and I think that'd be something fun!


I've also been laying out the town.   I'm not gonna do a huge open world map, but it will be the town and a bit of the surrounding area.
I've got the town layout pretty much how I want it ,(Based off a town in a western that I loved!)  but I still need to move it around and find the best location on the landscape for it.


That's what I wanted to go over this week, thanks for your support, and stay safe!

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