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This week I focused on getting another test build out.


I had made some adjustments based on the limited feedback I had gotten, and added a few additional spells (Definitely need more!).


For this test, I wanted a little variety and focus.  I didn't want to use the tutorial level over and over, as most of the level was not necessary for testing combat.  
It just so happened that there was a demo level in a new asset pack that was perfect, and since this is not going to be an actual game level, I felt repurposing that demo level would work great, and save me a lot of time having to rebuild a level.


That freed me up to spend time adding the important elements in.  Magic sources and enemies, as well as props (and creating new props) that could be thrown around.  

I also took a little time to add some NPC's that you can talk to.  They don't have a lot to say, but its a little more interaction.

As can be seen in the animated GIF, I also updated the spellbook, so that it includes all the spells completed to date.  I'll definitely want to make it look more fancy in the future, but for now it should serve its purpose.


My hope is to add a few more spells, and make more adjustments based on feedback.

I'm not sure the magic stuff is exactly where I want it to be YET, but I feel like we're coming up on it!

I appreciate all the support!

Hope everyone stays safe and has a wonderful week!

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