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Another busy week in a short but busy month.


I ended doing a lot of work on the town assets I'm building.  I was never super happy with how busy the textures were, so I worked to clean those up quite a bit.  I did get some results that I though worked out well.
With most of the town assets built using trim sheets, updates to the textures will instantly change a lot of the props and such very easily.


Old(left) vs New(right)

new cleaner textures

Creating some of the elements inspired me a bit, and I also worked on an animation featuring some of them (See featured image)

Minotaur are exploding now, but due to their large... um, horns...  posting a gif is not safe for work!

Also experimented with a material based desiccation effect for future use.

This has been another super busy week.  Again, thank you so much for all your support!  Be safe this week!

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