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This week was able about shoring up the stealth system and getting the seduction mechanic more finalized.  I did add a few animations as well.

The game now has a stealth movement mode.  This mode will make it harder for enemies to see the player, and doesn't trigger audio alerts.  The movement speed is faster then walking making it easier to tail enemies now. 


Valid targets will also be highlighted in red making it very easy to tell who your target is and if you are within range to do a stealth attack or seduce on the enemy.


You also now have to options when sneaking up on an unaware enemy.  You can do a stealth kill, or you can seduce them. 


Stealth kill will take a small amount of magic, and kill the target almost instantly. 


Seduce takes much longer to do, but once it is done the enemy will now follow you around like an alley unless you damage them.  At this point you are free to play a sex animation with the enemy, or move behind them to do a stealth kill in a more hidden location.




The number of enemies that can be seduced at is only a few enemies right now, but it can be set or changed at anytime, and powers ups might increase this. 


The game also has the frame work in place to allow for sex scenes with multiple enemies of the same type.  System wise there is no limit, but its unlikely I'm going to try to make animations for more then 3 enemies and the player at once.   Seduced enemies near the player that AREN'T currently engaged in a sex animation with her will also keep themselves occupied...


I also started to add the framework for a looting system to collect items from fallen enemies.


Link to the pictures including NSFW pictures

https://www.dropbox.com/sh/v9x2cnkyhd13mh6/AABDncmb3GWUD-FKN114_GXWa?dl=0

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Comments

Anonymous

Damn Mithos, you're really getting to work on this one! I'm impressed with how much this is coming along in such a short amount of time. I'm excited to see what else you can come up with and for any demos we might be able to play soon!

Anonymous

Yeah, it'S comming along well. Did you make games before this, or is this your first?