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This week I worked on fixing a few bugs, specifically with spell effects and ammo.  

I've early reorganized most spell effects to come from a base ammo class.  This simulates bullet physics (unless I don't want it to), so far more projectiles, I just need to tell it what the accurate m/s is, and should it stick in things or not.   

If I want to do a spell effect, that of course needs a little more work, but the basic movement is there.   

This week I moved a few older spell effects over to this new base class, so as to keep everything more consolidated.   This also let me find a few bugs, around hit detection, and correct those.   So most spell effects and attacks should now hit more consistently.  

As seen in the video, some effects like arrows and bullets (if you're fast enough) can be reflected back at attackers with the push spell( or pushed to the side if you prefer ).

I also reworked the stop time effect to be more directional and effect a smaller area.  Projectiles can also be frozen in time as well, making them much easier to reflect.

I am unsure how I want to proceed with the stop time effect.  Currently, it ends after a certain amount of time has elapsed, but I'm THINKING of ending it when the monster/object is interacted with.

(Example: Frozen monster is unable to move until you attack it again.  Or a barrel that is frozen in time will remain so until you attempt to throw it at an enemy.) 

The other option is to have damage accrue and then all pile on at once after the effect ends, but this seems exceedingly difficult to as it would require some special case work to put all damage into some sort of temp buffer and then play it all at once.  

If I can come up with an efficient way to do this, I may, but until then I will probably have the effect break on damage.

My next step for all this is to come up with a good spell(s) for water and cold damage.  
Otherwise I think I've got enough magic interaction stuff ready to go.   

For any $10+ patrons, I could still use a little help coming up with a name for the Incubus.  I'd like to get a few more suggestions before putting it to a vote!

https://www.patreon.com/posts/please-help-me-36632980

Hope everyone is staying safe, have a wonderful week!

Files

Time Stop and reflecting projectiles

Reworked stopping time to be more targeted instead of affecting a large radius. I plan to have a slow time spell that will work in a radius instead. Projectiles can not only be frozen in time, but they can now be reflected. Freezing them in time makes them easier to reflect. Props can also be frozen in time. Right now they stay that way until the end of a period of time, but I THINK I'll change that to be until they are acted upon. Also this shows off using water to put out fire. The character catches on fire from being too close to the barrels, then puts themselves out in a volume that acts as water. Then they go stand a little farther from the barrels in order to dry off from being wet. https://www.patreon.com/Mithos56 (NSFW)

Comments

That One Guy Who Never Pledges

I don't expect the time stop effect to have the damage all applied at once after the effect ends, but I do hope you can make it happen somehow. Mainly because YOU THOUGHT THE PROTAGONIST OF THIS GAME WAS MERIDIANA, BUT IT WAS I DIO!