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This week wasn't a super impressive week, but I took care of some technical stuff that I'll need to get to at some point.

Typically its not smart to update to a new engine version unless there is a really good reason.   For Example, the current version of Unreal Engine is 4.24, while I'm still using 4.22.  However, the upcoming 4.25 has a few features that look to be incredibly useful, so I do plan to attempt to upgrade to that version.  

In order to make that as smooth as possible, I spent some time this week making sure I wasn't using any plugins that might conflict with 4.25.  I ended up stripping out some stuff I don't plan on using anymore.  

Not difficult, but time consuming.

I also wanted to make sure it was clear who or what the player is manipulating, so I built and implemented a highlight post process to make things clear to the player.

Finally, I worked on a make character, but I'm not ready to show that off in non patreon posts, as its NSFW.

I'm trying to build him proportionally to be the skeleton for an average person, but we'll see how it goes.

Otherwise, I hope everyone is staying safe!   

Comments

Goracio

It would be nice if the stroke was translucent white, the gold stroke looks a bit weird.

Mithos56

I personally like the gold, but the color can be changed. I'll look into whether its something I can have the player set at runtime, or if I get enough general feedback I can change it.

Anonymous

I never found a way to fuck the succubus at the shooting range : / she looked hot in the previous 'fuckable' parts lol..... Keep up the good work man psst.... when is the next part releasing? :D

Mithos56

Now that this is mostly nailed down, I want to finish it out and polish it up a bit. I really want, and have plans for some cut scenes, but we'll see how that goes!