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I worked on a few things this week, most of them small quality of life things.

The big thing I tried to tackle was making the small puzzle in the dungeon easier to understand.   People seem to have been confused by it.


As opposed to reworking the puzzle, I first want to see if giving players some build up will help them understand it better.

Now, when you enter the area, there are a few easier puzzles that are similar in nature you must overcome to get through.  I hope by ramping things up like this, it will make it more obvious what the solution is to the more difficult puzzle that already exists.

If that doesn't work, I will likely change that puzzle to reveal a treasure as opposed to opening the door out of the area.

There are a few other adjustments that I made to some other difficulty stuff, but its nothing significant at the moment.


I'm still working out the final area of the level.  The difficulty is trying to build/find the proper assets for the area.  Once I have those, that should fall into place rather quickly.


Files

Trying to make tutorial puzzle easier

In my wip tutorial/verticle slice style level, people were having difficulty with a puzzle I had added that involves throwing a bomb onto a track to blow something up. Instead of removing it, I wanted to first maybe try to build up to it more. So to that effect I built a couple puzzles before it that used the same principle. I just hope it makes it easier to figure out. If not I may just make the puzzle reveal a treasure instead of open the door forward. You can follow my game development here: https://www.patreon.com/Mithos56 (NSFW)

Comments

Goracio

She falls so funny for the first time=)

VitAnyaNaked

It is worth paying tribute to your work and the fact that you listen to the players and try to help them and make the game easier.

Anonymous

What do you think about starting another animation by pressing a button during the H animation? For example, a slap on the butt or something similar

Mithos56

I think that's a really cool idea. I'd have to mull over how to implement it, as I already have different stages in the animations. I don't think I'd go back and add it to any of the current animations, but maybe a future one.