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This week I got the rig on the Minotaur finally completed, and got him in engine.  I've got some materials set up that let me change his skin color, just to give us a little bit of variety.

I have a facial rig system that I spent a lot of time trying to get to work, but it kept failing.  Guess it wasn't build for minotaur faces. I did go back and do everything manually, but that took a lot more time to do it right.

rig I tried first, you can see where it was broken.



There are a few parts of the tutorial level I've been getting consistent feedback on, so I've also been looking to address and adjust those.  

There is some confusing around the bomb puzzle, and I've got a few ideas I was testing for that.  I'll show more off once that's adjusted.  

People aren't huge fans of the floating rock platform section, and so I've made a few adjustments to that.  I've made the platforms larger, so they're easier to hit, and put a regular platform halfway up, giving the player a chance to stop and reset.  I think that'll make it a bit easier to navigate.  I'll make further adjustments as I think of them!

Larger Platforms

rest stop

I hope these will be some positive changes, and I'll continue to work out the final area of the map.  

That's it for this week!


Comments

EventSpawn

Been a good while since I last played a demo version of your game. Seems like I need to rectify this soon. The minotaur facial rig is indeed looking a lot better in the second pic.

Anonymous

You become more and more a resource full Swiss knife

John Goodman

Is the human with a cow head, excuse me, "Minotaur" going to have a horse penis?

Anonymous

Have to agree, human with a cow head can hardly pass as a mino-tan. xD