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This week I took some times to add in the last of the natural abilities I wanted the player to have, or at least I experimented with them.

I wanted to build a parry as a companion to the block, but after taking time to implement it, I really dislike how it felt, and so I shelved it.    I'll probably bring it back in some form as a spell, but for now its out.

I also added an aimed teleport as a natural ability.  I'm unsure about this one, so I put it out as a test build to get feedback from the higher tiers.  We'll see what happens to it from there.


I wanted to have more of an indictor that you were casting a spell, so I built a spell circle icon that can show up during casting.   Its not quite what I want, but I'm not sure what's off at the moment.  However I've got it in parts, so I can adjust it as needed.


I also wanted to start fleshing out the actual spells, and make them interesting to use.   In early builds, being able to control what direction you pushed enemies was fun, so I've added that back to the push spell.  Meridiana can now throw enemies in different directions as you desire.

hit the direction you want the enemy to go

This next week I'm going to get back to working on the level, and hopefully some animation work!

Comments

VR AnimeTed

Always fun to peek in on your progress. Looking forward to more updates.