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Bust week focusing on a few things.

To start off I added much of the environmental interaction stuff I want to have.  I'll need to fill it out a bit, but Meridiana can collect items, open doors, open chests, blow stuff up, lift certain items....
All she needs now is to be able to push blocks around, and I'll add that as needed.

Related to this I added a small notification that plays whenever you collect a new spell or item(not any item, just a NEW item).  The jingle is pretty silly, but I wanted something uplifting to play, I can change it later!


I was able to get the rig for the village girl almost completely done.  I just need to rig her face at this point.  I'm trying new things with this rig, in order to make up for short comings I've had so far(Mainly flexibility),  
I'm happy with the results, but it'll be a little while before I know for sure how things turned out.


I've been at work whiteboxing a tutorial style level, just so I can get everyone on the same page about what you can do and how to play.  I'm almost done, and then I want to give it to you guys for feedback.  After that, I'll fill it up with some art.


I want to add an interesting puzzle, and then I need to do the magic portion and it'll be complete.

I also took some time this week to add a new spell.  Meridiana needed something to buy herself some breathing room, so I've added a telekinesis type spell to knock enemies back.  Its pretty basic for now, but does the job.  Later, I hope to go back and add a few things to make it more interesting.

While doing this, I also went back in and fixed some stuff with how enemies get knocked around.  It's nothing super amazing, but it SHOULD reduce some of the weirder ragdoll effects that sometimes occur.

I hope to add at least one more basic spell/ability in the next week, and if I can finish the village girls, rig, I'll make a little animation for her.

Thanks again for your support, See you guys next week!


Files

Item Interaction Demo

Various examples of ways Meridiana can interact with her environment. I know the item collection jingle is kinda silly, but I wanted something uplifting to play. https://www.patreon.com/Mithos56

Comments

Anonymous

I am writing through a translator. I am amazed at your progress, I have been following your work for almost a year, I am ashamed that at the moment I cannot give you financial support, but I will definitely join you. Good luck and all the best.

Anonymous

I have long wanted to ask you whether the opportunity to change the equipment (clothing) of the main character will be realized?

Anonymous

Looking great man, the functionality aspects are a welcome addition for quest and puzzle utility. Eager to test these out when you deem ready.

Mithos56

Currently she does have an alternate costume you can switch two by pressing K, although I imagine I'll change the way to access it in the future. Changing on the fly seems to cause my system to hang for a moment, and I'm not sure why.

Albatros

I have a very serious question, forgive me in advance. I always admire Merediana’s animation while walking, and I’m not even uncomfortable with running animations (which can also be corrected, in my opinion), but could you fix her face, please. I understand, many people like it and this, but I can’t look at what you add a bunch of content, change your game, and don’t change the model of the main character. Just when I first played your game (and it was quite a while ago, about 2 years ago), nothing changed in Myridian, it saddens me. P.S. I am writing through Google translator, I apologize so much.

Mithos56

I'm not sure if I will update the model, but if I do it would be one of the last things I did, so that all everything I learned along the way would go into it.

Curly

Some lol (sounds) 'n' fap Tomb Raider I see here.

John Goodman

Are you going to add any anthro equine or canine monsters? All the enemies so far are pretty boring genital-wise.