May 26th Weekly Update (Patreon)
Content
Bust week focusing on a few things.
To start off I added much of the environmental interaction stuff I want to have. I'll need to fill it out a bit, but Meridiana can collect items, open doors, open chests, blow stuff up, lift certain items....
All she needs now is to be able to push blocks around, and I'll add that as needed.
Related to this I added a small notification that plays whenever you collect a new spell or item(not any item, just a NEW item). The jingle is pretty silly, but I wanted something uplifting to play, I can change it later!
I was able to get the rig for the village girl almost completely done. I just need to rig her face at this point. I'm trying new things with this rig, in order to make up for short comings I've had so far(Mainly flexibility),
I'm happy with the results, but it'll be a little while before I know for sure how things turned out.
I've been at work whiteboxing a tutorial style level, just so I can get everyone on the same page about what you can do and how to play. I'm almost done, and then I want to give it to you guys for feedback. After that, I'll fill it up with some art.
I want to add an interesting puzzle, and then I need to do the magic portion and it'll be complete.
I also took some time this week to add a new spell. Meridiana needed something to buy herself some breathing room, so I've added a telekinesis type spell to knock enemies back. Its pretty basic for now, but does the job. Later, I hope to go back and add a few things to make it more interesting.
While doing this, I also went back in and fixed some stuff with how enemies get knocked around. It's nothing super amazing, but it SHOULD reduce some of the weirder ragdoll effects that sometimes occur.
I hope to add at least one more basic spell/ability in the next week, and if I can finish the village girls, rig, I'll make a little animation for her.
Thanks again for your support, See you guys next week!