May 12th Weekly Update (Patreon)
Content
Happy Mother's Day!!!!
Busy week!
I managed to get the village girl's textures and retopo completely done. There were a few parts that were a bit higher poly then I wanted, so I had to go back and retopologize those parts. Once that was done I was able to get her textures all baked out.
I showed more pictures to patrons earlier this week, but those aren't appropriate for public posts!
I also experimented with showing Meridiana's equipped weapon, or at least some of her gear on the model. I started the test with her knife, as its something that the player will always have.
I made a sheath for it, and got it positioned how I'd like it. Not sure if I'll be keeping it there, or swapping it out or what, I need to do some more tests on stuff.
As you can probably see in the above, I added a new ability that involves a wand. This is my first attempt to use the previous logic I wrote for aimable weapons that can repeat fire. It seems like an easy thing to do, Unreal was made for guns after all. With my set up, however, it was a little more work to get it working smoothly.
Finally, I was trying to tweak the melee abilities, to make them feel better for the player. This mainly resulted in me speeding them up. However I noticed because the animations are so quick, the physics would sometimes fail to register hits. As this is the opposite of fun, I implemented a hit detection system that I heard about through Chivalry. In this system, traces are done to see if anything is between the last position of the weapon, and the current position. Its a lot more accurate, and allows for fast animations.
Luckily, it ended up being faster to write then I had feared, and implementation seemed to go off without a hitch.
All and all I got a lot done this week, and I'm excited to keep working!
Thanks again for the support, you guys have a great week!