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Had a busy productive week this week!

First I was able to get the sounds and basic effects done for the threesome animation with two hobgoblins, and with that done, was able to post a small game build so players could check it out ($5+).

I was also able to get the retopology for the village girl basically completed, only one small part remains.

Some of the other pictures of it may not be safe for public posts, so I'll put up a patreon only post with those. (Although its just retopo, so its not super exciting.)

I've been wanting to let the player more accurately aim some spells, and so I finished putting together the logic for that, and did some basic tests of it.  In order to make every thing accurate, I have to use some aim constraints.   The downside to the constraints is that they stop animation from playing on those bones.   So for animations, I'll have to use custom curves to blend in and out of the constraints as I need things to animate.

I didn't have a mesh for a crossbow, but I did have a wand, so I used that instead.

Right now I'm using a small symbol for her reticle, but I think its probably too complicated.   I'll make something a little simpler in the future.


Little Lore note:

Meridiana finds a windfall!


Meridiana comes from an extremely wealthy family.   As such, she's never learned to properly manage money.  Now that she doesn't have access to her family's wealth, she is almost constantly broke, and never understands why.

When she does get some money, she always blows it on pretty baubles and expensive cakes and other such pastries.   She has a bit of a sweet tooth.  

Also witch stuff isn't cheap! 




Comments

Anonymous

I think we all had once an exgirlfriend who was a bit of Meridiana.

Anonymous

Hello, I write through the translator. very good game, the picture is juicy, nice to play. when new build? and why do the first builds seem more detailed? good luck with the project! waiting for new builds)

Mithos56

I want to establish a few of the final magic abilities(enough to be playable) for the player, and a few NPC characters before I make another build, but I don't think its too far off at all. The first builds did have a little more detail, but they were also prett boring gameplaywiese, and didn't run well.