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This week I was able to finish the interactive animation for the hobgoblin enemy.


I've also worked on the village girl a bit, but don't have progress that I want to show.


I've also been wanting to make the way enemies attack in more interesting ways, and I've taken a bit of time to learn more about AI.  Hopefully I can make enemies that don't just run at the player mindlessly.


I hope to put out at least a small demo, sort of like what I had for October before the end of the month. 

On a side note, I apologize if the last couple updates have seemed a bit brief.  I've been dealing with some stressful personal stuff lately, and its put me a bit off my game.  Its nothing permanent or super serious, just life stuff that pops up on occasion.  Hopefully it'll sort itself out one way or the other very soon.