February 3rd Weekly Update (Patreon)
Content
Another productive week!
I started by getting the basic hobgoblin implemented with a basic attack. I still need to focus on some variations of him, but he's basically ready to go.
I also added a few animations to the enemy command ability, so that its clear what's going on. Meridiana will now point at the target, and the enemies will nod that they've received the command.
I also worked on some new animations that will be implemented down the line.
I've also started to work on some villagers. I did a few before, but I really wasn't happy with how they've turned out, and I've gotten a bit better at modelling since then. Since they never got farther then models, I've decided to start reworking things a bit.
Chubby village girl:
(I'm not sure about the bangs yet!)
I did also take some time to address a few bugs, and update a few systems as well.
Staying busy and making progress!
Plan is to get some sort of test build out this month, even if its just interaction with the new Hobgoblin.