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I focused on just getting the Witchdoctor goblin done this week, and he's now in game.  


I had quite a few animations to knock out to get him ready, but I powered through them, so I can have him in game sooner then later.  I really want to be adding more enemies, and he was next on the list.


I also managed to squash a couple bugs I didn't know I had as well.  One prevented the Tentacle trap spell from even firing!


While I didn't add any new level sections, I also did a few environment things I'd rather not spoil.


Kinda short update post, but I got some stuff done, and I'm excited.


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