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This week I continued to work on making new level sections, and animations for the Witchdoctor.  


I did also spend some time reorganizing the feedback I had from the combat builds, and working out some adjustments to the combat and spell casting(on paper, I want to get a build out before I make the changes)


Not a super lengthy post, but what I've been working on isn't super exciting.


Well maybe the plant is kinda fun...

Files

Cave

Preview of the small cave area I had in the last public build of the game, adding it back in now.

Comments

Anonymous

I have an idea. You can stick a sword in that bonfire. Is meme from Firelink Coiled Sword Of Dark Souls. :p

Anonymous

L❤️ve it!

ExxxPlay Games 18+

I have a question as a developer. Have you tried creating games in Unity? Why did you choose Unreal Engine 4? Where do you take the models? Daz3d? I would be very grateful if you answer these questions. I like what you do, I want to learn in UE4, but unfortunately I can only in the Unity. Thanks.

Mithos56

I have used Unity before, but it was quite a while ago. In face, I think Unity had just gone to version 5 as I switched over to Unreal. at the time, Unreal Engine had quite a few features standard that Unity only had available as plugins, and it was just cheaper to pay 30 dollars a month for Unreal Engine. (You still had to pay monthly for unreal engine when In started using it) The character models are all ones that I've made myself, and the environmental stuff is mostly bought, with a few things I've created myself as well.

Anonymous

Got a question, is there anyway to spawn enemies?