July 15th Weekly Update (Patreon)
Content
I've tried to make it a little less open. The more the landscape occluded the background, the less geometry needs to be rendered, and this helps with the frame rate a bit.
I've also gone through and packed the textures as much as possible. This is more of a memory save, as the packed textures tend to take up a lot less space. I actually spent a few hours just packing textures(boring work!)
I still want to go through and build some imposter cards and see how much that improves the frame rate. I also want to see if using bigger trees can still occlude the background, but require less geometry.
While this took most of my time, I took a little bit of time to update some effects, as well as do some tests on new effects. FX are something I tend to buy from the asset store, as that's just not my field of expertise, but sometimes what I want isn't available. I did find a really nice pack this will help a lot with status effect notification.
And one of my own I was doing some tests on:
Thanks for your time and support! Hopefully I can get you guys into this level really soon!