BD asked for underwear. (Patreon)
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This was something I was gonna save for later.
BD mentioned it, and it got me thinking about it. While waking up the other morning, it suddenly occured to me that Unreal Engine had a pose driver system meant to be used in facial animation, but that it could also be used for corrective morph targets.
After some initial testing, it looks like it works great, and I don't need to go back and redo any animations, as unreal will do it for me! I still need to clean things up a bit on the skinning, and add a few additional morphs.
Completely unrelated, this weeks update is probably gonna be a bit light due to E3.