Home Artists Posts Import Register

Content

I had taken out Meridiana's underwear, as I didn't like the way it deformed when she walked or ran.   In order to get it to move correctly, I figured I'd either have to add a few additional bones for it, or a bunch of morph targets, and then go back and redo all the animations so they morphed correctly.  

This was something I was gonna save for later.


BD mentioned it, and it got me thinking about it.  While waking up the other morning, it suddenly occured to me that Unreal Engine had a pose driver system meant to be used in facial animation, but that it could also be used for corrective morph targets.  


After some initial testing, it looks like it works great, and I don't need to go back and redo any animations, as unreal will do it for me!   I still need to clean things up a bit on the skinning, and add a few additional morphs.  

Completely unrelated, this weeks update is probably gonna be a bit light due to E3.

Files

Comments

d00m3sT0s

This time i cannot hit the like button. Thought that bottomless Meridianna would be a constant :P Great work, yet Hope there still will be a possibility for her to run bottomless :D

Anonymous

I'll hit the like button! Lookin' good. I'm one of those people who would rather have the underwear and see it stripped off than not have it at all.

Mads Krogsgaard

difficult choose indeed! I'm gonna hold off the like button for now, until i have seen how you will solve this most urgent dilemma!

Anonymous

I love the idea of the underwear actually being there and being able to do things with it, like pulling it aside for sex, or more ambitiously if you could have it hanging it off of one legs during some of the animations maybe. It's not something like, ground breaking gameplay wise, but it's a nice aesthetic. I kinda miss the cum being left behind after the guys have finished off too.