The future of this Patreon page post-game launch (Patreon)
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We've confirmed with Steam that post-launch, we're allowed to keep this page open for those who would like to pledge once to get the game on other platforms (or even to get Steam keys), so that's what we'll be doing.
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However, to accommodate this change, we've retired the $1 and $50 tiers, since there won't be anything posted here that wouldn't be posted on other sites like Discord and Twitter and such for the $1 tier, and for the $50 tier, the level editor will be bundled with the game for free sometime after launch. (People who've backed that tier in the past though will get an early version of the editor before we've bundled it with them main game sometime shortly after launch.)
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Additionally, once the game launches, we'll be retiring the $5 and $10 tiers, leaving only two tiers on the Patreon; the $20 voice pack tier (which will no longer give a full game key with it for anyone backing it post-game release), and the $20 soundtrack tier which will be converted into solely a game key tier, as the soundtrack will be for sale on numerous platforms post-release.
If we can find a home to sell the voice pack on, we'll move that tier off of Patreon as well.
If you're under $20 at the point the game launches and we've retired the $5 and $10 tiers, please let us know; we'd be happy to give you a refund if you'd like for whatever amount under $20 you're currently at.
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Regarding the $5 and $10 tiers too, since those were the primary demo access tiers, we've removed the demos as of now from the Patreon, especially since (with the exception of the current Fire Level public demo) they're literally multiple-years old levelss of outdated and don't represent the current state of the game.
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Finally, almost all the Steam and Itch keys have been sent out to backers that responded to the questionnaire we sent out to all the backers who were at $20 or more cumulatively; if you didn't get the questionnaire OR you filled it out and didn't get a key, DM us here or on Discord and we'll get it fixed ASAP.
One week until launch; we'll have a post detailing more about the launch 24 hours before it, as well.