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 PROGRESS REPORT

FrougeDev is hard at work at the robust cutscene editor, as we'll be talking about in this update!

Triangulate is going full speed on the complex Electric Boss; with each new piece of art/design sketch he sends me for it, the more awesome it looks, and I'll have more to talk about on that once we've finalized the art on it :)

I've been doing odds and ends all over the game, and now I'm tweaking the maps for the Ice Level just slightly for this final Ice Level demo!

Rtil is currently focusing on Internal Interrogation for the next month or so, then he'll be doing double duty between this and II!

Fuyarinpa is currently focusing on Reclaim Reality, but within the next month or two he should be back on doing music for the Electric Level!

Stenzo K. is done with SFX for now as he's working on another project of his own, but when we get to the first Electric Level demo release, he'll be able to start up SFX again!

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THE CUTSCENE EDITOR

So with this update I figure I'd explain a bit of what each part of this cutscene editor does;

  • On the left, you have the Cutscene Events. Each one of these functions as a separate "action", and all of them happen simultaneously, until "Halt Event Progress" or "Trigger Pause" is checked for one of them. A cutscene event action could be a character jumping, a sound effect playing, a camera movement, so on.
  • On the bottom bar, you have more details/control for each of the events. Here you can select an Event Type (camera, characters, sound, etc. a category, basically) and if you've selected something with multiple selections available (like characters) then you can pick what specific selection you want in the Event Target Entity.
  • Continuing on the bottom bar, you have the Event Parameters, and each of these are the specific controls that will change in real time based on your selection. For example, if I had Talia selected, I could input for her to 1) run, 2) shoot, 3) change facial expression to something else, 4) and stop after 2 seconds of running.
  • Finally for the last two things on the bottom bar, the "Halt Event Progress" and "Trigger Pause" boxes allow me to either have all events stop until the current action with this X in it is stopped (for example, all other events stop until Talia reaches the point where she's supposed to stop running, and then they can continue on), or to have all events pause until the player presses X (like say, once a text line has displayed and sounds have played and all that).
  • On the right bar you can see the Cutscene Entities; this contains all of the "elements" of a cutscene, like characters, sound effects, music, art, and so on to play around with or add into a scene.

The reason I'm detailing all of this out is because this is part of the $50 editor tier; you get the cutscene editor AND improved level editor by pledging to that tier even just once, along with all updates to it indefinitely. (Note that the cutscene editor obviously isn't done though, so if you pledge to it this month, you'll have to wait a bit before we can get it to you, but it won't be long!)

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SURVEY REPLIES

A number of questions were asked during the survey that I figure I should reply to, for clarification!

"Would be nice to have some more Powerups that work together in a kind of way."
We do in fact have this planned, and some powerups already work together (like the one that increases damage the longer a shot is in the air, and the one that halves the speed of your shots). Set Boosts, coming later in development, will help with this too.

"I could not change the equipment i had with the ones in my inventory I don't know if this was a bug or just something you can't do, but it feels like you should be able to."
This isn't a bug; you're only able to change your equipment while you're standing on the Save Pad for the Hub Room. This is for multiple reasons, both plot and gameplay balance related.

"yah. WTF HAPPENED TO ZOOM IN CAMERA!?!?"
It'll be coming in future updates! Additionally, if you're playing at a smaller resolution than 1280 x 720, it's available on those, too.

"The only bug I noticed was a little screen-tearing, particularly when I'm zooming through the stages."
This can be fixed by toggling the V-Sync settings in the options menu, accessed by pressing ESC.

"for the sex animation, i don't if it's really logn to do it, but it could be very interresting to add some multiple partner sex (like small celodst), but with different ennenmies, like 1 small celodst and 1 soldier, or 1 big celodst and 1 soldier, or trap + big celodst, things like that :)"
Once the majority of the game is complete, we'll possibly go back and add things like this for an extra layer of polish. :)

"Couldn't figure out the boss, and I don't know where to look up any hints. Is it winnable in its current state?"
It is definitely beatable; if you lose to it 3 times, the game will give you a hint. Lose again 5 times, another hint appears, and 10 times, the game blatantly tells you what to do. For now though, I'll just say pay attention to the fact that he stops moving if you get hit with his time warp bubble, and he's also not invincible against his own icicle drop.

"I feel like Talias voice sounds a bit fuzzy. Will that become smoother in the future?"
We do plan to redo all of Talia's voicework eventually for higher quality audio :)

"have a scene where Talia initiates sex"
We already do have this in the game in the Fire Demo; the Fire Level cutscene with the Fire Grunt where she's doing it for intel on the boss, that sort of thing we could and will definitely be doing.

"So maybe if you can push a button to view the map larger and a button to turn it on and off it could improve the experience for those who want the answers and those who want to find stuff themselves."
We do have this in the game already; just press M to turn the minimap off :)

"The part of the ice level when I'm jumping on the small platforms. I personally hate it and feel when ever I fuck it up that I've been cheated."
Yeah, we'll be redoing that map entirely, so no worries there!

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Thanks so much for your support; we're aiming to give you nothing less than the best game we can do!

The next demo, v018, will be out April 30th, and will have a number of improvements :)

(As an extra note too, if you wanted to check out the other two games of mine (especially if you're a yuri or a futa fan, respectively, since we're not doing either of those in this game), they're at http://www.patreon.com/reclaimreality and http://www.patreon.com/hentaiwriter.) 

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Comments

Lux

I'm glad our feedback was heard. certainly adds clarification on some controls and mechanics