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I do realize that after so many posts without images or videos or something of that sort, that it's hard to really tell that we're making progress outside of just taking our word for it.

However, like I've said before too, all the progress we're making is either "under the hood" stuff (programming) or game spoilers (story).

That said, once I start implementing cutscenes again, I WILL be streaming the implementation of said cutscenes like before, so you'll be able to watch those done in real time, at least.

We're still pushing ahead though and knocking stuff off our "to-do" lists one by one, steadily; the game is still on good track/making good progress.

Honestly, from what I've been playing when I've been testing out stuff, I'm really excited for us to finally get Future Fragments out, I think the jump from what the public/patrons have been playing to what we have now is pretty large, all around the board.

Hopefully, it'll have been worth the wait for everyone, but I'm pretty confident it will be from these builds.

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Comments

Anonymous

its time to deliver now

FutureFragments

Unfortunately, the game isn't complete yet, so we can't release it yet; doing all the 1,500+ (nearly 2,000) cutscene variants by hand, voicework, writing, art and all has taken a long while, but we ARE near the end of it finally.

Alan Prathers

It's good to hear consistent updates, at least! I'm excited to see a game that you're proud of, so please continue polishing it as much as possible.

Elpanther135

Did something change all I see is 291 for weeks/month now?

FutureFragments

The last few updates have noted that I've been writing cutscenes, so I'm not able to implement cutscenes because they had to be written/voiced first.