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Hi everyone, I finally finished this update to the test state, if I may say so!

Here are the links:

Boosty
Patreon 

The last v0.4.3 update was a year ago or more! It happened for some reasons when I didn't have much time to work on projects in spring and summer, but I'll talk about that later.

Now, what's new in test version v0.4.4.

1. New opponent School Girl!

Although School Girl has already been in the role of the enemy, this time it is an enemy that meets us on the first floor of the school (although no, not met, as she is still on the test).

This enemy tries to charm the player to break his will. Some of her attacks impose the Charmed status, which can stack up to level 5.

At stak level 4, the enemy will make additional attacks with seduction attacks. For example, if the enemy School Girl is showing her panties and the player is level 4 Charmed or higher, Kid will be seduced by her underwear and then receive an additional attack to his will. Charmed status can be removed with the new Meditation skill, but the higher the level of Charmed status, the less chance to remove it.Oh, And Charmed 5 can't be removed).

This mechanic works in both modes, femdom and farting.

2. New battle system!

Now for femdom mode the main characteristic for survival will be MP. It is the will of the player. And if the enemy girl will be often enough to bully and dominate Kid, he just can not stand it and give up. Therefore, it is necessary to maintain MP points. If they reach zero, it's the end of the game.

HP points are now Kid's stamina. If they reach zero, Kid will get tired and fall down. The enemy will take advantage of this and make a special grab attack.

This attack is also a new system.

The point of it is that Kid should relax the enemy girl by caressing her and break out of her grip when he gets a chance.

After this attack, the player enters trap mode. He cannot use his standard attacks and skills. Instead, the player can use Struggle skills. These include HP and MP heal, as well as attempting to escape and caressing the enemy. The player's task is to regain stamina ( HP) and then try to break out of the grab. Struggle skill wastes HP. The enemy also has MP points (100 points) for the duration of the capture. With the help of the Caress attack, the player must lower its MP to the right level. 50 points for Strong struggle attempt and 20 points for normal struggle (it is in the description of skills). If you don't do this, you won't be able to break out of the trap. The enemy girl will also attack during the capture, lowering the player's HP and MP. So try to break out quickly!

A new system has also been invented for fart mode. In fart mode the main characteristic is still Kid's stamina, his HP. If it is at 0, the Kid will no longer be able to withstand the fart and will give up. That's the end of the game.

His other characteristic, will or MP, plays the role of stamina in this mode, like in femdom mode. If his will drops to 0, Kid will no longer be able to stand the stench and will close his nose. The enemy will take advantage of this and use the special grab attack mentioned above.

But it's not that simple! During the fight, the enemy-girl will use mostly fart attacks (the schoolgirl will of course use her Charms as well, but only to use the fart attack afterwards). Each fart attack will impose a Fart Toxic poisoning status. This status lowers the player's HP and a lot of MP. It also has 6 levels of stak. Therefore, the player must remove this fart poison before Kid's Will goes down to zero. It can be removed with the Cure skill. But the higher the level of Fart Toxic, the less chance to lower it.

In short, now the battles will go like this.

In femdom mode, the player must maintain the will(MP) to fight and not submit to abuse and humiliation from the girl, as well as maintain stamina(HP) to avoid being captured by the girl.

In fart mode, the player must maintain his stamina(HP) to withstand the horrible smell of farts and also maintain the will(MP) to fight to withstand the horrible smell of farts and not cover his nose from it, opening himself up to attack from the girl.

This will become the main system for the entire game in the future.

Unfortunately, all these new systems are now applicable and work only on the new enemy School Girl and those enemies that will be in the next update.... In the future around 0.5.0 update (after that all the main enemies will be ready) and beyond, I will start remodeling all existing enemies under this system, trying to keep the unique traits of the bosses.

3. Removal of the AFK stand system.

Yes, it was fun and funny, but it caused a lot of freezes and crashes and frame-by-frame gameplay.

That's why I removed this system. Characters are now static while you are in the menu.

But it's not permanent. I plan to redo this system so that it is an added bonus and does not interfere with gameplay. But that's still in the plans for now.

These are the main changes of this update so far.

The event system, which I can not finish, will appear in the next version v0.4.4a, which will also then fix bugs if there will be any (critical bugs will be fixed immediately).

Regarding why I was away for so long or there were no updates on the main projects.

Well, it's very simple.

Wedding + Credit + Second job = Less time for projects).

But that doesn't mean I've given up on it.

Ha, you won't wait for that! Well, at least one game I have to finish! But I'm enjoying all my projects. For now, I don't know where to work on them or where to get time, but we'll see.

That's all I was going to say.

Test the new enemy and system and write to me if something is not working right.

As usual, when the next v0.4.5 version comes out, that version will be publicly available.

Well, and I hope it won't be a year from now again.

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