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Hello everybody!

This is again the 4th day of the month of July, this is again the status of games and again it is empty.

The thing is that there was an update for the SS2 game and a battle against Karin was supposed to be added there. However, the rendering of animations for this battle turned out to be long. Which took exactly a month in terms of time. 

Now this battle is completely ready. And according to the old link, which should be in a text file in the folder with the game, already updated versions are available. The Patch1k archive(password same how on game arhive) is also available via the link to MEGA. This is for those people who don't want to download the game completely again. You only need to download this archive and add folders from it to the game. By simple copying.

However, the fact remains that the render for this update has slowed down the projects. Because I can't do animations during rendering.

Therefore, the progress on other projects is rather weak, if you look at it for a month.

For example, a battle against Chiguha was supposed to be developed for GD2, but at the moment there are animations for 2 attacks. 

For All Sizes, the battle against Seiza should already be ready, but only the sprites are ready for this. The text has not been written yet.

Also, for Sim GD, events of random meetings at the city location should be ready, but only sprites are ready for them.

I hope that all these things will be done either in July or in August. Because I don't really want to delay the updates.

Also, gradually, another problem begins to appear more and more. Which most often occurs when playing SS2. When people play too much, the game stops showing animations at some point. At first, such complaints were isolated. And perhaps the problem was due to a weak computer configuration or failures in the Windows system. However, there are more of them. This may mean that in the future(or even now) the Rpg Maker VX Ace engine may not work well. And the game will become very unoptimized. Which leads me to the decision to change the engine for the game in the future. However, there are not so many options. You can, of course, try a more modern version of rpg maker MZ, but it is very possible that it will have the same problems.

Therefore, in the distant future, when the game will be redone, then it is quite possible to change the engine.

That's all I can say for today. If you have any questions, always ask them.
Well, I ran to work.

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sonic meerkat

was wondering about the animation glitch, i pretty much just assumed it was rpg maker bugging out after a while cause well, my pc cost me 1K so it's far from too weak to play games.