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Hey, guys!
This is May 4th and the news time.
You must have noticed that there were almost no updates in April. Except All Sized, but this project is not the most important. The main projects were left without updates.
The reason is simple. And it's not standard. I didn't have enough time.). Over time, I noticed that I was in a hurry too often. When the month ends and I don't have enough time to finish the main project, I start working at the weekend. I stop working on other projects for a while. And I'm still often late. And since the work is only getting bigger, it can go on forever. So I've changed the way I work a bit. Now I will work in parallel on all projects. Strictly on schedule. This way, the work on all projects will go smoothly and evenly. But there is a very big disadvantage here. Updates may appear less often. Approximately every two months. And I can't know for sure which month. For example, All Sized is preparing a new enemy. And since there's not a lot of work to do there, it will appear during May. That's where I can be sure. The other one, SS2 endings for the boss. They're only 40 percent ready. And maybe in May there will be parts 1 and 2. And later it's 2 and 4, but next month, summer. And that's not a fact.
On the one side, it's bad, because I'm gonna release updates less often. But on the other hand, no project will be abandoned for many months. As it happens with Sim GD, for example, or with pictures or videos.
I do not know yet how effective this method of work will be, but I hope not too bad. Because with the current method I often work a lot, often drop projects for a long time and often late, and I have nothing to show this month.
Well, the main thing is to start working and get used to it.
There's one more important question I want to ask. I want to make some changes to the public demo system for the SS2 game. At this point, the public demo is getting older than the patreon version. And in my opinion people who can't afford a subscription or even can't do it, they will wait a long time and only get the old version. Especially in moments when there is a new boss under development, which can be developed within 5-7 months. It's a very long time.
So I decided to make public the latest demo version. But that doesn't mean there won't be any advantages for the patrons now. You'll get test versions. Where you'll be the first to look at both new enemies and new bosses. You won't have to pay for each test version, because they will always have one link. In other words, the development of some part of the game began. You received the first test version and the link to it. Later, when this version is updated again, you can download the new version from the previous one by the same link. The only disadvantage of this is that the link will be on Google Disc, because only it has the ability not to change the link.
Anyway, what do you think about it ?
Now a little project news.
SS2 also has an ending. There is a possibility that part 1 and 2/ will be released in May.
In GD2, events are created for Aysoka. And there is also a possibility that the whole event will be released in May, And then the development of a hard battle against Mery will begin.
AS is preparing, as usual, a new enemy.
Sim GD creates an event for your sister. It's time for her to play with the player.
So far that's all I can say. You can always see the progress on my discord. If there's no such message, you can always ask me.
Well, that's all I wanted to say. In the comments or on the discord, write everything you think about it.
I, as usual, moved to work. Cause there's still a lot of work to do. The new methods have not made it any less).