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Hi)

It was September 4 and it's time to get to know the state of the projects)

Since both projects get to the 0.2 alpha version of the demo, the status will indicate what exactly I need to do for a full 0.2 version.


Netral GD: vs Mary

Chapther 1  -  56% 

Event on Location - 0%

1st Enemy  -  86%  

Others Enemy - 30%

 For Full demo v0.2 need: 

Mika Normal Level : 8/9 attack

Mika Hard Level: 8/14

Mika Death Scene: 0/3. 


So, from the information presented above, we can draw only one conclusion - I still have a lot to do).

The demo will now be in an active update in both projects. This means that when certain content () is ready, then the demo will be updated immediately. In other words, I will not make you wait until I finish all for the full version 0.2.

But the content will not be divided into small pieces. For example, the enemy will appear when it is full ready. And not when he has 1 or 2 attacks ready. This applies to both projects.

From other news, the work of the first animation is started and it will be on the first image from the section "Random Picture". Pictures from the animation will be displayed when they are ready.

I also decided not to divide the projects by months. This means that both gaming projects will be done in parallel. Of course, the speed of development will be less, but this is not critical.

That's all. Thank you for your attention)

I left to work on, because there are a lot of work.

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Comments

Nick Davis

I wish you luck! I can't wait to see what these guys can do.

Anonymous

I'm personally waiting for 'Netral GD: vs Mary' to be released on DLSite, so I don't want to spoil myself too much with an alpha version. But for anyone that has played it, is Netral using RPG Maker VX or a different version? One of my problems with the original game is that replaying the scenes takes way to long to go through the text, and I know there are free scripts and plug-ins for that version of RPG Maker that have a 'fast forward' (skip) function to quickly scroll through the text by holding a key. Also, when I see that there is a Mika Normal and Hard mode, I'm really hoping that means the main character gets shrunk even tinier (I'm also hoping for a winnable battle with the extreme size difference with Mary from the first game).

netralgd

I used VX Ace version maker. As for the fast scrolling of the text, if I find such a script I use it in the game. It is also possible that a battle with a microscopic body will be in game. But for the time being I can not say what kind of battle it will be.

Anonymous

Yanfly makes sophisticated scripts that should allow such. Though, you may need to change the key that skips the text from something different from the one used to make the player character dash. <a href="https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/" rel="nofollow noopener" target="_blank">https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/</a>

Anonymous

are any of the enemies in succubus sisters will have the blue fart__?? that shrinks

Chris

I think I might do the same and wait for the full release of Netral vs Mary because it will be all the sweeter if I do. I'm gonna remain pledged, but I honestly am loving where he's going with it so far, and the effort he is putting into it. I dunno if he knows it but his game is actually one of the top purchased ones on DL site for the GTS genre, so I know this sequel will be crazy good since it's much more polished.

netralgd

Yes. A blue fart is used in the game as a reducing spell. This is one of the abilities of succubi and this gas is also used by the Skuns-girl. Therefore, this blue gas will be in the game many times.

netralgd

Since this game will be really big in terms of content, it can take many years to develop it. But on the DL site.com it will appear when the first story in the game will be completed (the story of Mika, which is now being developed). In other words, this project will be updated, like the first part of this game (project Future, Hello!). In total, 4 updates are planned.

Chris

I know. Quality takes time. It's gonna be a shitty wait i'm sure, but the end result will be worth it to me lol, currently you are the one game developer i'm looking forward to completion right now more then the others cause I really love your game style so far. I do have a question though, Why not work on one project at a time instead of trying to do em all at once? isn't it kinda stressing to do multiple projects at the same time?

netralgd

This happened for several reasons. The work on one project would really be much faster. Initially, when the first Netral GD was being developed, I wanted to concentrate in the future on the second part (Vs Mary) and make it as the best project worthy to throw all the forces on it. But unexpectedly another my project, which I did as an experimental, liked very much (this is a project Succubus Sister). And the fans of this little project immediately wanted the second part of the game. And they asked if I would do it. That day I thought about it. In my projects often lacked scale. And I was jealous of other games on the same topics, where the whole world could be revealed with its characters. I also wanted to make such a game, with lots of enemies and with the whole world. And the SS2 project will have to become such a project. Therefore, the main reason for working on two projects is my personal interest in creating both projects. Also, the project "Giantess Incident" was an attempt to create the whole world. But his development, due to lack of time, was temporarily suspended, as well as work on other small projects. And I hope that in the future I will have time for these projects. At the moment, I'm doing those projects that many people are waiting for. So give me time and I'll do it. I still have many ideas that I want to embody in games. But to do all this almost alone is not so fast.

Chris

Yea, doing 2 games with this high level of detail is going to be a slow process alone. That's for certain. I was just wondering is all. You know you don't need to feel pressured to overwork yourself though man. That would be bad! so just do what you can and don't stress out over anything. Good luck to you for the rest of the development!

Anonymous

oh, just a small note. When you use the fetishist badge in SS2 to switch from fart to femdom content, you permanently lose the item. Not a major problem, but I think it would be nice if you coded the badge to have to have infinite uses or gave the player 99 of them or something so that we can switch back and forth multiple times in one playthrough. Keep up the good work, you're doing incredible so far!

Nick Davis

How're your projects going?