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Welp, if it's good enough for Shawn, it's good enough for me!

Just in case the video embed isn't working, http://pic.twitter.com/IPEb4PxdlH - likes and RTs appreciated!

One of the things I've been working on in the background of all of the tracker and synthesizer madness (updates on that soon!) is, of course, commissions!

Probably one of the longest-running projects I've contributed to, Beatdown City is (to be really brief) a beat-em-up with a tactics menu that I've been writing music for since roughly 2011. Shawn kickstarted the game a few years back and the whole team has been working really hard to get an alpha out, through all sorts of adversity. I think every one of us on the team have moved at least once during the development of the game so far.

Beatdown City is heavily influenced by games like Double Dragon, River City Ransom, Final Fight, and more, and I am drawing from some of the same influences (as well as my own pool) to write some great, driving NES music. 

Of course, if you haven't heard it already, you can hear the stuff I've already released for the game here: https://inversephase.bandcamp.com/album/treachery-in-beatdown-city-episode-1-ep 

I know this is really short, but patrons in sneak preview tiers will be getting more audio after I get back from MAGFest.

Speaking of, if you're going to MAGFest this weekend, let's hang out!

Catch you again soon, my pretties!

Files

Treachery Within on Twitter

For the late night crew, first listen of the 2nd stage music by @inversephase https://t.co/IPEb4PxdlH

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