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Hey, I've got a little more time now than I have had these last couple of months, so hopefully as things calm down IRL I'll get to update steadily and exactly on a Sunday again.
I know it's been a while since the last release, and I appreciate you being so good-natured about it. There's always room to improve mechanics and engine, but I'm at a point where I'm happy enough to just plow on with the narrative for a while and only get back into the code when I hit a wall.
To that end I'm making serious headway in the current story, really pleased how the scene I'm working on is coming along.

Hope you're doing well, too, I'm hoping for a good, steady month of progress to show you, thanks for sticking around x

Files

CAN'T START A FIRE WITHOUT A SPARK

How's it going, another pretty busy week! Changes: >Passive enemy discovery of player Until this week, battles were started via story script or certain key enemies with AI looking out.

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