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Hey, posting progress as usual, long blog entry this week, so I'll keep this short-
I've gone a little in depth on a little of the code I've written this week, I dunno, thought maybe it'd be interesting to explain things on the weeks I don't have titties to show.

Still working on the new level, just finished up a block of branching dialogue with a few outcomes affecting the gameplay right after, gonna work more on that today (for it is early Monday in Europa).
Thanks,
oko

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Progress update

Man, this whole month is just flying in, isn't it? This week:>Added panning and volume tweaks depending on sound source proximity to player. This was fun, and pretty slimline, wasn't as hard as I thought it might be and doesn't seem to impact performance at all.

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