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Hey!
So this week I'm happy to stop calling it "my new game" and start calling it the internal name I've been kicking around the last couple of months, "Star Knave".

Feels good man.
I've also written a blogpost with a dispassionate list of all I've accomplished this week, but the particular highlights for me are new methods for text and bust handling.
Now narrator text and descriptions show instantly and silently, whereas spoken text from characters is printed with color and sound.
The bust system I whipped up in about an hour this morning, now while text is printing, busts will talk (flap their mouth holes) which is a nice little touch.
Work continues, can't give a demo date, but trying very hard to get it done sooner rather than later, lessons learned etc.

Hope you're well, I'm going back to work! 

Oko x

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Sunday progress, 9th Sept

Hey, I've been knee-deep in demo building every day this last week, feels great! It seems like every few hours I'm creating some time-saving function that'll make life easier in future.

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